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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-26 23:00:37 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-27 01:11:14 +0300
commit527f8b32b32187f754e5b176db6377736f9cb8ff (patch)
treeda291ed0d180d105521a03b73107ec6c9c39ff3b /intern/cycles/render/camera.h
parentd6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (diff)
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various `modified` methods on Nodes in favor of `Node::is_modified` which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/render/camera.h')
-rw-r--r--intern/cycles/render/camera.h103
1 files changed, 60 insertions, 43 deletions
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 21dad5eea3b..7970381f338 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -73,78 +73,92 @@ class Camera : public Node {
};
/* motion blur */
- float shuttertime;
- MotionPosition motion_position;
- array<float> shutter_curve;
+ NODE_SOCKET_API(float, shuttertime)
+ NODE_SOCKET_API(MotionPosition, motion_position)
+ NODE_SOCKET_API_ARRAY(array<float>, shutter_curve)
size_t shutter_table_offset;
/* ** Rolling shutter effect. ** */
/* Defines rolling shutter effect type. */
- RollingShutterType rolling_shutter_type;
+ NODE_SOCKET_API(RollingShutterType, rolling_shutter_type)
/* Specifies exposure time of scanlines when using
* rolling shutter effect.
*/
- float rolling_shutter_duration;
+ NODE_SOCKET_API(float, rolling_shutter_duration)
/* depth of field */
- float focaldistance;
- float aperturesize;
- uint blades;
- float bladesrotation;
+ NODE_SOCKET_API(float, focaldistance)
+ NODE_SOCKET_API(float, aperturesize)
+ NODE_SOCKET_API(uint, blades)
+ NODE_SOCKET_API(float, bladesrotation)
/* type */
- CameraType type;
- float fov;
+ NODE_SOCKET_API(CameraType, camera_type)
+ NODE_SOCKET_API(float, fov)
/* panorama */
- PanoramaType panorama_type;
- float fisheye_fov;
- float fisheye_lens;
- float latitude_min;
- float latitude_max;
- float longitude_min;
- float longitude_max;
+ NODE_SOCKET_API(PanoramaType, panorama_type)
+ NODE_SOCKET_API(float, fisheye_fov)
+ NODE_SOCKET_API(float, fisheye_lens)
+ NODE_SOCKET_API(float, latitude_min)
+ NODE_SOCKET_API(float, latitude_max)
+ NODE_SOCKET_API(float, longitude_min)
+ NODE_SOCKET_API(float, longitude_max)
/* panorama stereo */
- StereoEye stereo_eye;
- bool use_spherical_stereo;
- float interocular_distance;
- float convergence_distance;
- bool use_pole_merge;
- float pole_merge_angle_from;
- float pole_merge_angle_to;
+ NODE_SOCKET_API(StereoEye, stereo_eye)
+ NODE_SOCKET_API(bool, use_spherical_stereo)
+ NODE_SOCKET_API(float, interocular_distance)
+ NODE_SOCKET_API(float, convergence_distance)
+ NODE_SOCKET_API(bool, use_pole_merge)
+ NODE_SOCKET_API(float, pole_merge_angle_from)
+ NODE_SOCKET_API(float, pole_merge_angle_to)
/* anamorphic lens bokeh */
- float aperture_ratio;
+ NODE_SOCKET_API(float, aperture_ratio)
/* sensor */
- float sensorwidth;
- float sensorheight;
+ NODE_SOCKET_API(float, sensorwidth)
+ NODE_SOCKET_API(float, sensorheight)
/* clipping */
- float nearclip;
- float farclip;
+ NODE_SOCKET_API(float, nearclip)
+ NODE_SOCKET_API(float, farclip)
/* screen */
- int width, height;
- int resolution;
BoundBox2D viewplane;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, top)
+
/* width and height change during preview, so we need these for calculating dice rates. */
- int full_width, full_height;
+ NODE_SOCKET_API(int, full_width)
+ NODE_SOCKET_API(int, full_height)
/* controls how fast the dicing rate falls off for geometry out side of view */
- float offscreen_dicing_scale;
+ NODE_SOCKET_API(float, offscreen_dicing_scale)
/* border */
BoundBox2D border;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, border, top)
+
BoundBox2D viewport_camera_border;
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, left)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, right)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, bottom)
+ NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, top)
/* transformation */
- Transform matrix;
+ NODE_SOCKET_API(Transform, matrix)
/* motion */
- array<Transform> motion;
- bool use_perspective_motion;
- float fov_pre, fov_post;
+ NODE_SOCKET_API_ARRAY(array<Transform>, motion)
+ NODE_SOCKET_API(bool, use_perspective_motion)
+ NODE_SOCKET_API(float, fov_pre)
+ NODE_SOCKET_API(float, fov_post)
/* computed camera parameters */
ProjectionTransform screentoworld;
@@ -174,7 +188,6 @@ class Camera : public Node {
float3 frustum_bottom_normal;
/* update */
- bool need_update;
bool need_device_update;
bool need_flags_update;
int previous_need_motion;
@@ -183,6 +196,12 @@ class Camera : public Node {
KernelCamera kernel_camera;
array<DecomposedTransform> kernel_camera_motion;
+ private:
+ int width;
+ int height;
+ int resolution;
+
+ public:
/* functions */
Camera();
~Camera();
@@ -195,10 +214,6 @@ class Camera : public Node {
void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, Scene *scene);
- bool modified(const Camera &cam);
- bool motion_modified(const Camera &cam);
- void tag_update();
-
/* Public utility functions. */
BoundBox viewplane_bounds_get();
@@ -210,6 +225,8 @@ class Camera : public Node {
int motion_step(float time) const;
bool use_motion() const;
+ void set_screen_size_and_resolution(int width_, int height_, int resolution_);
+
private:
/* Private utility functions. */
float3 transform_raster_to_world(float raster_x, float raster_y);