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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-15 22:11:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-17 19:33:08 +0300 |
commit | 1504cb26b0aa4e91b5c0ec432d2702d9e9c5275f (patch) | |
tree | 04fd27b90f3637885e25b59dac6bdf73f36c652d /intern/cycles/render/colorspace.h | |
parent | 2518f601094bfa14474c24c3a1e640b9fca0e6e2 (diff) |
Cleanup: process colorspace conversion with a 1D pixel array
No need to assume it's 2D or 3D.
Diffstat (limited to 'intern/cycles/render/colorspace.h')
-rw-r--r-- | intern/cycles/render/colorspace.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/intern/cycles/render/colorspace.h b/intern/cycles/render/colorspace.h index 9fea2d6efc6..51d0b121cc0 100644 --- a/intern/cycles/render/colorspace.h +++ b/intern/cycles/render/colorspace.h @@ -45,9 +45,7 @@ class ColorSpaceManager { template<typename T> static void to_scene_linear(ustring colorspace, T *pixels, - size_t width, - size_t height, - size_t depth, + size_t num_pixels, bool compress_as_srgb); /* Efficiently convert pixels to scene linear colorspace at render time, |