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author | Hans Goudey <h.goudey@me.com> | 2021-10-31 02:43:33 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-31 02:43:41 +0300 |
commit | c107387a181aeaecaa9b68b541c0d36aa4d1a3a7 (patch) | |
tree | 4f0f3bf7294583d47397e33c833646a60f2947b3 /intern/cycles/render/constant_fold.h | |
parent | 92ad5400267c7950311676b9eaac94e1fbab04ca (diff) | |
parent | ae9052a33e646376b199be44eac26ca5dbe30e87 (diff) |
Merge branch 'master' into geometry-nodes-level-set-nodes
Diffstat (limited to 'intern/cycles/render/constant_fold.h')
-rw-r--r-- | intern/cycles/render/constant_fold.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h deleted file mode 100644 index fec4123c361..00000000000 --- a/intern/cycles/render/constant_fold.h +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __CONSTANT_FOLD_H__ -#define __CONSTANT_FOLD_H__ - -#include "kernel/svm/svm_types.h" -#include "util/util_types.h" - -CCL_NAMESPACE_BEGIN - -class Scene; -class ShaderGraph; -class ShaderInput; -class ShaderNode; -class ShaderOutput; - -class ConstantFolder { - public: - ShaderGraph *const graph; - ShaderNode *const node; - ShaderOutput *const output; - - Scene *scene; - - ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output, Scene *scene); - - bool all_inputs_constant() const; - - /* Constant folding helpers */ - void make_constant(float value) const; - void make_constant(float3 value) const; - void make_constant_clamp(float value, bool clamp) const; - void make_constant_clamp(float3 value, bool clamp) const; - void make_zero() const; - void make_one() const; - - /* Bypass node, relinking to another output socket. */ - void bypass(ShaderOutput *output) const; - - /* For closure nodes, discard node entirely or bypass to one of its inputs. */ - void discard() const; - void bypass_or_discard(ShaderInput *input) const; - - /* Bypass or make constant, unless we can't due to clamp being true. */ - bool try_bypass_or_make_constant(ShaderInput *input, bool clamp = false) const; - - /* Test if shader inputs of the current nodes have fixed values. */ - bool is_zero(ShaderInput *input) const; - bool is_one(ShaderInput *input) const; - - /* Specific nodes. */ - void fold_mix(NodeMix type, bool clamp) const; - void fold_math(NodeMathType type) const; - void fold_vector_math(NodeVectorMathType type) const; - void fold_mapping(NodeMappingType type) const; -}; - -CCL_NAMESPACE_END - -#endif /* __CONSTANT_FOLD_H__ */ |