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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-12 15:44:35 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-12 15:44:35 +0300
commit53fa389802161e9e4ff6b5e0bfaa61cd4c761be6 (patch)
tree485ef4173d970eb3bf10ade844e4d23f4d8dcd56 /intern/cycles/render/film.cpp
parent8daf02f134692b21e62649acf2906aed344a70ae (diff)
Cycles: Use dedicated debug passes for traversed nodes and intersection tests
This way it's more clear whether some issue is caused by lots of geometry in the node or by lots of "transparent" BVH nodes.
Diffstat (limited to 'intern/cycles/render/film.cpp')
-rw-r--r--intern/cycles/render/film.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 4cc9cb925c0..923252bb375 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -154,8 +154,9 @@ void Pass::add(PassType type, array<Pass>& passes)
pass.components = 0;
break;
#ifdef WITH_CYCLES_DEBUG
- case PASS_BVH_TRAVERSAL_STEPS:
+ case PASS_BVH_TRAVERSED_NODES:
case PASS_BVH_TRAVERSED_INSTANCES:
+ case PASS_BVH_INTERSECTIONS:
case PASS_RAY_BOUNCES:
pass.components = 1;
pass.exposure = false;
@@ -415,12 +416,15 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
break;
#ifdef WITH_CYCLES_DEBUG
- case PASS_BVH_TRAVERSAL_STEPS:
- kfilm->pass_bvh_traversal_steps = kfilm->pass_stride;
+ case PASS_BVH_TRAVERSED_NODES:
+ kfilm->pass_bvh_traversed_nodes = kfilm->pass_stride;
break;
case PASS_BVH_TRAVERSED_INSTANCES:
kfilm->pass_bvh_traversed_instances = kfilm->pass_stride;
break;
+ case PASS_BVH_INTERSECTIONS:
+ kfilm->pass_bvh_intersections = kfilm->pass_stride;
+ break;
case PASS_RAY_BOUNCES:
kfilm->pass_ray_bounces = kfilm->pass_stride;
break;