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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-28 14:39:21 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-28 14:39:21 +0400 |
commit | 755f0183240527e9b274ce4f80f1cf1d7e414164 (patch) | |
tree | db8472ce0ba4b4372ad1d3b907edf58c0b674164 /intern/cycles/render/film.cpp | |
parent | 1e5424564c0c01d0772641f3896ffaa1a2616e2b (diff) |
Cycles: shadow pass support. Note that this only takes into account lamps,
emitting objects or world lighting do not contribute to the shadow pass.
Consider this more as a pass useful for some compositing tricks, unlike
other lighting passes this pass can't be used to exactly reconstruct the
combined pass.
Diffstat (limited to 'intern/cycles/render/film.cpp')
-rw-r--r-- | intern/cycles/render/film.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp index 3fb1e385adc..5fd98e20240 100644 --- a/intern/cycles/render/film.cpp +++ b/intern/cycles/render/film.cpp @@ -116,6 +116,10 @@ void Pass::add(PassType type, vector<Pass>& passes) pass.components = 4; pass.exposure = true; break; + case PASS_SHADOW: + pass.components = 4; + pass.exposure = false; + break; } passes.push_back(pass); @@ -232,6 +236,9 @@ void Film::device_update(Device *device, DeviceScene *dscene) case PASS_AO: kfilm->pass_ao = kfilm->pass_stride; kfilm->use_light_pass = 1; + case PASS_SHADOW: + kfilm->pass_shadow = kfilm->pass_stride; + kfilm->use_light_pass = 1; case PASS_NONE: break; } |