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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:18:34 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:24:15 +0400
commita41648c1dc58fcfdb149bf6839ae237d1dadc704 (patch)
tree25fed9ed0a9d5e3f2dcfe60074e7ae3be19914ba /intern/cycles/render/film.h
parent5cbddd4ca47b4b2b45ae7284129db5b83d1a948c (diff)
Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold. With value 0.0 the first surface hit will always write to these passes, regardless of transparency. With higher values surfaces that are mostly transparent can be skipped until an opaque surface is encountered.
Diffstat (limited to 'intern/cycles/render/film.h')
-rw-r--r--intern/cycles/render/film.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/film.h b/intern/cycles/render/film.h
index a991d36182f..1e1c775aac3 100644
--- a/intern/cycles/render/film.h
+++ b/intern/cycles/render/film.h
@@ -50,6 +50,7 @@ class Film {
public:
float exposure;
vector<Pass> passes;
+ float pass_alpha_threshold;
FilterType filter_type;
float filter_width;