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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
commitbae896691aa3d7bb2a75292da3cc490894996b01 (patch)
tree9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/render/filter.h
parentd48e4fc92be346810baa8cac595ab0a735882a87 (diff)
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/render/filter.h')
-rw-r--r--intern/cycles/render/filter.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/render/filter.h b/intern/cycles/render/filter.h
index 620e6ebe083..5df7bb8fd14 100644
--- a/intern/cycles/render/filter.h
+++ b/intern/cycles/render/filter.h
@@ -21,6 +21,10 @@
CCL_NAMESPACE_BEGIN
+class Device;
+class DeviceScene;
+class Scene;
+
typedef enum FilterType {
FILTER_BOX,
FILTER_GAUSSIAN
@@ -38,6 +42,9 @@ public:
void device_update(Device *device, DeviceScene *dscene);
void device_free(Device *device, DeviceScene *dscene);
+
+ bool modified(const Filter& filter);
+ void tag_update(Scene *scene);
};
CCL_NAMESPACE_END