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authorKévin Dietrich <kevin.dietrich@mailoo.org>2021-05-14 03:42:19 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2021-05-14 03:42:19 +0300
commit01718ad9524f4e998ed5e82c134fafea4692c13b (patch)
tree6e800cd494efd31c1570af470e94e9552799a1df /intern/cycles/render/geometry.cpp
parentd70cfb90e0fab7ba56c02b9016bcd5a54ebf2398 (diff)
parentfce795415ade673dfbe4b176113c09a925150c71 (diff)
Merge branch 'blender-v2.93-release'
Diffstat (limited to 'intern/cycles/render/geometry.cpp')
-rw-r--r--intern/cycles/render/geometry.cpp42
1 files changed, 36 insertions, 6 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index aac5af06e9f..5d8fc236e99 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -46,6 +46,12 @@ CCL_NAMESPACE_BEGIN
/* Geometry */
+PackFlags operator |=(PackFlags &pack_flags, uint32_t value)
+{
+ pack_flags = (PackFlags)((uint32_t)pack_flags | value);
+ return pack_flags;
+}
+
NODE_ABSTRACT_DEFINE(Geometry)
{
NodeType *type = NodeType::add("geometry_base", NULL);
@@ -1236,7 +1242,16 @@ void GeometryManager::device_update_bvh(Device *device,
const bool can_refit = scene->bvh != nullptr &&
(bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX);
- const bool pack_all = scene->bvh == nullptr;
+
+ PackFlags pack_flags = PackFlags::PACK_NONE;
+
+ if (scene->bvh == nullptr) {
+ pack_flags |= PackFlags::PACK_ALL;
+ }
+
+ if (dscene->prim_visibility.is_modified()) {
+ pack_flags |= PackFlags::PACK_VISIBILITY;
+ }
BVH *bvh = scene->bvh;
if (!scene->bvh) {
@@ -1274,10 +1289,14 @@ void GeometryManager::device_update_bvh(Device *device,
pack.root_index = -1;
- if (!pack_all) {
+ if (pack_flags != PackFlags::PACK_ALL) {
/* if we do not need to recreate the BVH, then only the vertices are updated, so we can
* safely retake the memory */
dscene->prim_tri_verts.give_data(pack.prim_tri_verts);
+
+ if ((pack_flags & PackFlags::PACK_VISIBILITY) != 0) {
+ dscene->prim_visibility.give_data(pack.prim_visibility);
+ }
}
else {
/* It is not strictly necessary to skip those resizes we if do not have to repack, as the OS
@@ -1306,13 +1325,20 @@ void GeometryManager::device_update_bvh(Device *device,
// Iterate over scene mesh list instead of objects, since 'optix_prim_offset' was calculated
// based on that list, which may be ordered differently from the object list.
foreach (Geometry *geom, scene->geometry) {
- if (!pack_all && !geom->is_modified()) {
+ /* Make a copy of the pack_flags so the current geometry's flags do not pollute the others'. */
+ PackFlags geom_pack_flags = pack_flags;
+
+ if (geom->is_modified()) {
+ geom_pack_flags |= PackFlags::PACK_VERTICES;
+ }
+
+ if (geom_pack_flags == PACK_NONE) {
continue;
}
const pair<int, uint> &info = geometry_to_object_info[geom];
pool.push(function_bind(
- &Geometry::pack_primitives, geom, &pack, info.first, info.second, pack_all));
+ &Geometry::pack_primitives, geom, &pack, info.first, info.second, geom_pack_flags));
}
pool.wait_work();
}
@@ -1347,7 +1373,7 @@ void GeometryManager::device_update_bvh(Device *device,
dscene->prim_type.steal_data(pack.prim_type);
dscene->prim_type.copy_to_device();
}
- if (pack.prim_visibility.size() && (dscene->prim_visibility.need_realloc() || has_bvh2_layout)) {
+ if (pack.prim_visibility.size() && (dscene->prim_visibility.is_modified() || has_bvh2_layout)) {
dscene->prim_visibility.steal_data(pack.prim_visibility);
dscene->prim_visibility.copy_to_device();
}
@@ -1595,6 +1621,10 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
}
}
+ if ((update_flags & VISIBILITY_MODIFIED) != 0) {
+ dscene->prim_visibility.tag_modified();
+ }
+
if (device_update_flags & ATTR_FLOAT_NEEDS_REALLOC) {
dscene->attributes_map.tag_realloc();
dscene->attributes_float.tag_realloc();
@@ -1921,7 +1951,7 @@ void GeometryManager::device_update(Device *device,
* Also update the BVH if the transformations change, we cannot rely on tagging the Geometry
* as modified in this case, as we may accumulate displacement if the vertices do not also
* change. */
- bool need_update_scene_bvh = (scene->bvh == nullptr || (update_flags & TRANSFORM_MODIFIED) != 0);
+ bool need_update_scene_bvh = (scene->bvh == nullptr || (update_flags & (TRANSFORM_MODIFIED | VISIBILITY_MODIFIED)) != 0);
{
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {