Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPatrick Mours <pmours@nvidia.com>2021-01-05 16:39:29 +0300
committerPatrick Mours <pmours@nvidia.com>2021-01-05 19:59:38 +0300
commit166c0db3f9412925b501b7172875cb8ee2eb6958 (patch)
tree90b87b06a9039d67384888f86708e08bf3e8f9f9 /intern/cycles/render/geometry.h
parentda9d471e1d9ac451929340cfe8aa5a8c5b268a75 (diff)
Fix T83915: Subdivision Surface modifier causes visual artifacts in Cycles rendered viewport - CPU and OptiX
Changing the geometry in the current scene caused the primitive offsets for all geometry to change, but the values would not be updated in all bottom-level BVH structures. Rendering artifacts and crashes where the result. This fixes that by ensuring all BVH structures are updated when the primitive offsets change.
Diffstat (limited to 'intern/cycles/render/geometry.h')
-rw-r--r--intern/cycles/render/geometry.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
index d3daf0cc809..b124e950ad2 100644
--- a/intern/cycles/render/geometry.h
+++ b/intern/cycles/render/geometry.h
@@ -157,6 +157,8 @@ class Geometry : public Node {
/* Updates */
void tag_update(Scene *scene, bool rebuild);
+
+ void tag_bvh_update(bool rebuild);
};
/* Geometry Manager */
@@ -198,7 +200,7 @@ class GeometryManager {
vector<AttributeRequestSet> &object_attributes);
/* Compute verts/triangles/curves offsets in global arrays. */
- void mesh_calc_offset(Scene *scene);
+ void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout);
void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);