diff options
author | Patrick Mours <pmours@nvidia.com> | 2020-12-10 16:18:25 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2020-12-11 15:24:29 +0300 |
commit | bfb6fce6594e9cf133bd18aee311c1e5e32dc799 (patch) | |
tree | 7c813e17ea87e9aae64221b3ac7a8d42ab894c85 /intern/cycles/render/geometry.h | |
parent | d72ec16e70721408c875040325c984941687b4a2 (diff) |
Cycles: Add CPU+GPU rendering support with OptiX
Adds support for building multiple BVH types in order to support using both CPU and OptiX
devices for rendering simultaneously. Primitive packing for Embree and OptiX is now
standalone, so it only needs to be run once and can be shared between the two. Additionally,
BVH building was made a device call, so that each device backend can decide how to
perform the building. The multi-device for instance creates a special multi-BVH that holds
references to several sub-BVHs, one for each sub-device.
Reviewed By: brecht, kevindietrich
Differential Revision: https://developer.blender.org/D9718
Diffstat (limited to 'intern/cycles/render/geometry.h')
-rw-r--r-- | intern/cycles/render/geometry.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h index 1c101540464..d3daf0cc809 100644 --- a/intern/cycles/render/geometry.h +++ b/intern/cycles/render/geometry.h @@ -41,6 +41,7 @@ class Scene; class SceneParams; class Shader; class Volume; +struct PackedBVH; /* Geometry * @@ -124,6 +125,8 @@ class Geometry : public Node { int n, int total); + virtual void pack_primitives(PackedBVH &pack, int object, uint visibility) = 0; + /* Check whether the geometry should have own BVH built separately. Briefly, * own BVH is needed for geometry, if: * |