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authorLukas Stockner <lukas.stockner@freenet.de>2018-06-14 18:48:19 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-06-14 23:21:37 +0300
commit3ee606621cf53a2a4897e534e7e04d3632f419f8 (patch)
treee8ffff99f0ceeea46aa170298853d8034a1acf1d /intern/cycles/render/graph.cpp
parent064e701472ac430c8063ab5d577b5014eecf9ad5 (diff)
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index e1c09373004..8b179f742c4 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -496,7 +496,7 @@ void ShaderGraph::remove_proxy_nodes()
* Try to constant fold some nodes, and pipe result directly to
* the input socket of connected nodes.
*/
-void ShaderGraph::constant_fold()
+void ShaderGraph::constant_fold(Scene *scene)
{
ShaderNodeSet done, scheduled;
queue<ShaderNode*> traverse_queue;
@@ -536,7 +536,7 @@ void ShaderGraph::constant_fold()
}
}
/* Optimize current node. */
- ConstantFolder folder(this, node, output);
+ ConstantFolder folder(this, node, output, scene);
node->constant_fold(folder);
}
}
@@ -734,7 +734,7 @@ void ShaderGraph::clean(Scene *scene)
/* Graph simplification */
/* NOTE: Remove proxy nodes was already done. */
- constant_fold();
+ constant_fold(scene);
simplify_settings(scene);
deduplicate_nodes();
verify_volume_output();