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authorThomas Dinges <blender@dingto.org>2015-02-17 00:10:38 +0300
committerThomas Dinges <blender@dingto.org>2015-02-17 00:11:41 +0300
commitfa9311c9a48601daaee183232d94d483dd93327f (patch)
tree443cb8ed11b0287edd7cd5a0d600be9d02ef3126 /intern/cycles/render/graph.cpp
parent652b2b656acd014287ec2e914515192ce9ff06ce (diff)
Cleanup: Update comments and make it more clear what volume interpolation is for.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 6d05e5249cb..9896eaba89b 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -509,7 +509,7 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
void ShaderGraph::clean()
{
- /* remove proxy and unnecessary mix nodes */
+ /* remove proxy and unnecessary nodes */
remove_unneeded_nodes();
/* we do two things here: find cycles and break them, and remove unused