diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-05 19:54:39 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-05 19:54:39 +0400 |
commit | e66f3eb499eed2121b63c7189c81453315e7611e (patch) | |
tree | 2c3ba25138bfa2a4f05abaadf6faf3583a73c9a0 /intern/cycles/render/graph.cpp | |
parent | 32f35056af6909610c563dcca8f9b11b55acbe40 (diff) |
Cycles: GLSL materials now can use multiple UV maps with the attribute node.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r-- | intern/cycles/render/graph.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 6f8082487d4..f9a4a69c954 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -192,9 +192,9 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to) /* for closures we can't do automatic conversion */ if(from->type == SHADER_SOCKET_CLOSURE || to->type == SHADER_SOCKET_CLOSURE) { fprintf(stderr, "Cycles shader graph connect: can only connect closure to closure " - "(ShaderNode:%s, ShaderOutput:%s , type:%d -> to ShaderNode:%s, ShaderInput:%s, type:%d).\n", - from->parent->name.c_str(), from->name, (int)from->type, - to->parent->name.c_str(), to->name, (int)to->type); + "(%s.%s to %s.%s).\n", + from->parent->name.c_str(), from->name, + to->parent->name.c_str(), to->name); return; } |