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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-05 19:54:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-05 19:54:39 +0400
commite66f3eb499eed2121b63c7189c81453315e7611e (patch)
tree2c3ba25138bfa2a4f05abaadf6faf3583a73c9a0 /intern/cycles/render/graph.cpp
parent32f35056af6909610c563dcca8f9b11b55acbe40 (diff)
Cycles: GLSL materials now can use multiple UV maps with the attribute node.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 6f8082487d4..f9a4a69c954 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -192,9 +192,9 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to)
/* for closures we can't do automatic conversion */
if(from->type == SHADER_SOCKET_CLOSURE || to->type == SHADER_SOCKET_CLOSURE) {
fprintf(stderr, "Cycles shader graph connect: can only connect closure to closure "
- "(ShaderNode:%s, ShaderOutput:%s , type:%d -> to ShaderNode:%s, ShaderInput:%s, type:%d).\n",
- from->parent->name.c_str(), from->name, (int)from->type,
- to->parent->name.c_str(), to->name, (int)to->type);
+ "(%s.%s to %s.%s).\n",
+ from->parent->name.c_str(), from->name,
+ to->parent->name.c_str(), to->name);
return;
}