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authorThomas Dinges <blender@dingto.org>2015-11-18 19:20:39 +0300
committerThomas Dinges <blender@dingto.org>2015-11-18 19:20:39 +0300
commit836c69c92fb5992eb83c4311a98f5ffad4a172f5 (patch)
treee2909493c56a4159646e6ac61805b1b760983cea /intern/cycles/render/graph.cpp
parent38bbc920a60c39e18f866175563a63e834a10f5e (diff)
Cleanup: Add some notes in code for upcoming graph simplification process.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 16e1ef7a493..a342eaed373 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -576,9 +576,25 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
void ShaderGraph::clean()
{
- /* remove proxy and unnecessary nodes */
+ /* Graph simplification:
+ * 1: Remove unnecesarry nodes
+ * 2: Constant folding
+ * 3: Simplification
+ * 4: De-duplication
+ */
+
+ /* 1: Remove proxy and unnecessary nodes. */
remove_unneeded_nodes();
+ /* 2: Constant folding. */
+ /* TODO(dingto): Implement */
+
+ /* 3: Simplification. */
+ /* TODO(dingto): Implement */
+
+ /* 4: De-duplication. */
+ /* TODO(dingto): Implement */
+
/* we do two things here: find cycles and break them, and remove unused
* nodes that don't feed into the output. how cycles are broken is
* undefined, they are invalid input, the important thing is to not crash */