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authorSergey Sharybin <sergey.vfx@gmail.com>2015-09-04 18:03:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-09-04 18:06:31 +0300
commit83a36b2829eece1ff4549d2f5273cb8cdcad4432 (patch)
tree29a7041bfc221a4a50b8ed1a417be010ab26bf81 /intern/cycles/render/graph.cpp
parent713ce037ab7738535ce05075b8b83ce08c0a9b9c (diff)
Cycles: Fix for wrong optimization of bump node
It can't be simply removed in cases when it's connected to input which is different from Normal. This is because the input wouldn't be connected to default Normal geometry input, possibly breaking shading setup. The fix is not really ideal, but should work at least. This fixes skin having too much glossy reflection in the file from T46013.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index e0537101247..f5ff091623b 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -336,6 +336,8 @@ void ShaderGraph::remove_unneeded_nodes()
vector<bool> removed(num_node_ids, false);
bool any_node_removed = false;
+ ShaderNode *geom = NULL;
+
/* find and unlink proxy nodes */
foreach(ShaderNode *node, nodes) {
if(node->special_type == SHADER_SPECIAL_TYPE_PROXY) {
@@ -423,12 +425,19 @@ void ShaderGraph::remove_unneeded_nodes()
BumpNode *bump = static_cast<BumpNode*>(node);
if(bump->outputs[0]->links.size()) {
- /* Height input not connected */
- /* ToDo: Strength zero? */
- if(!bump->inputs[0]->link) {
+ /* Height inputs is not connected. */
+ /* TODO(sergey): Ignore bump with zero strength. */
+ if(bump->inputs[0]->link == NULL) {
vector<ShaderInput*> inputs = bump->outputs[0]->links;
-
- relink(bump->inputs, inputs, NULL);
+ if(bump->inputs[4]->link == NULL) {
+ if(geom == NULL) {
+ geom = new GeometryNode();
+ }
+ relink(bump->inputs, inputs, geom->output("Normal"));
+ }
+ else {
+ relink(bump->inputs, inputs, bump->input("Normal")->link);
+ }
removed[bump->id] = true;
any_node_removed = true;
}
@@ -511,6 +520,10 @@ void ShaderGraph::remove_unneeded_nodes()
nodes = newnodes;
}
+
+ if(geom != NULL) {
+ add(geom);
+ }
}
void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<bool>& on_stack)