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authorThomas Dinges <blender@dingto.org>2015-12-07 01:47:38 +0300
committerThomas Dinges <blender@dingto.org>2015-12-07 01:47:38 +0300
commita3d774e4c94868c747230a200e0a41e371f547bd (patch)
tree6ce137910b6659e20d1029b9812da7cba68980e5 /intern/cycles/render/graph.cpp
parentc6be3fe9972885b7a97d8f5722575d0e9a6d32fb (diff)
Cycles: Fold Value and RGB node as well.
This way, connecting Value or RGB node to e.g. a Math node will still allow folding. Note: The same should be done for the ConvertNode, but I leave that for another day.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index c9f39d449a4..def43876ada 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -617,7 +617,7 @@ void ShaderGraph::constant_fold()
*/
foreach(ShaderInput *input, output->links) {
if(scheduled.find(input->parent) != scheduled.end()) {
- /* Node might be not yet optimized but scheduled already
+ /* Node might not be optimized yet but scheduled already
* by other dependencies. No need to re-schedule it.
*/
continue;