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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-23 15:09:27 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-23 15:09:27 +0300
commit2aa4b6045a1d249025bb8eb2f19fcc72d0739341 (patch)
tree913ca3e5207daa420febb572793011cbc30ed955 /intern/cycles/render/graph.cpp
parent6894bb055554b8db0af1fcfdec6e3fa5f088e777 (diff)
Cycles: Fix wrong closure counter in feature adaptive kernel
Some closures were missing from calculation, leading to an array under-allocation, presumable causing memory corruption issues with emission shaders on OpenCL and was causing issues with Volume 3D textures with CUDA. The issue was identified by Thomas Dinges, the patch is different from the original D2006. See the brief discussion there. Current approach is similar (or the same) as Brecht suggested.
Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 15c89cc4b51..24e4c9f33d5 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -984,17 +984,18 @@ int ShaderGraph::get_num_closures()
{
int num_closures = 0;
foreach(ShaderNode *node, nodes) {
- if(node->special_type == SHADER_SPECIAL_TYPE_CLOSURE) {
- BsdfNode *bsdf_node = static_cast<BsdfNode*>(node);
- /* TODO(sergey): Make it more generic approach, maybe some utility
- * macros like CLOSURE_IS_FOO()?
- */
- if(CLOSURE_IS_BSSRDF(bsdf_node->closure))
- num_closures = num_closures + 3;
- else if(CLOSURE_IS_GLASS(bsdf_node->closure))
- num_closures = num_closures + 2;
- else
- num_closures = num_closures + 1;
+ ClosureType closure_type = node->get_closure_type();
+ if(closure_type == CLOSURE_NONE_ID) {
+ continue;
+ }
+ else if(CLOSURE_IS_BSSRDF(closure_type)) {
+ num_closures += 3;
+ }
+ else if(CLOSURE_IS_GLASS(closure_type)) {
+ num_closures += 2;
+ }
+ else {
+ ++num_closures;
}
}
return num_closures;