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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-21 17:53:20 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-21 18:14:37 +0400
commit04a10907dc41a3016374f9efc4820987cc7a5460 (patch)
treed737a14c5876104e7da4f85ca9db898a1dd3dcad /intern/cycles/render/graph.h
parent7765b73f6d2002b074b7e78985171ef035075fbb (diff)
Code cleanup: remove old closure sampling code Cycles.
This was the original code to get things working on old GPUs, but now it is no longer in use and various features in fact depend on this to work correctly to the point that enabling this code is too buggy to be useful.
Diffstat (limited to 'intern/cycles/render/graph.h')
-rw-r--r--intern/cycles/render/graph.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 263ce59156a..89a066195d6 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -247,7 +247,7 @@ public:
void disconnect(ShaderInput *to);
void remove_unneeded_nodes();
- void finalize(bool do_bump = false, bool do_osl = false, bool do_multi_closure = false);
+ void finalize(bool do_bump = false, bool do_osl = false);
protected:
typedef pair<ShaderNode* const, ShaderNode*> NodePair;