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authorSergey Sharybin <sergey.vfx@gmail.com>2017-03-21 19:18:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-18 12:20:39 +0300
commitdd356ec08d07ac61c7cf1ddba3772b2df1e176a6 (patch)
tree9c4707b0bcfa8967161e0cc0355095eabb39c442 /intern/cycles/render/graph.h
parentbb8f7784ce1b159cd47d0f960589a18c90ceb32f (diff)
Cycles: Remove meaningless volume shaders
This is possible to use surface-only nodes and connect them to volume output. If there was something connected to surface output those extra connections will not change anything visually but will force volume features to be included into feature-adaptive kernels. In fact, this exact reason seems to be causing slowdown of Barcelone file comparing AMD OpenCL to NVidia CUDA. Currently only supported by the final F12 renders because of the current design of what gets optimized out when and how feature-adaptive kernel accesses list of required features. Reviewers: dingto, nirved, maiself, lukasstockner97, brecht Reviewed By: brecht Subscribers: bliblubli Differential Revision: https://developer.blender.org/D2569
Diffstat (limited to 'intern/cycles/render/graph.h')
-rw-r--r--intern/cycles/render/graph.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 09932695d1f..72e391991a7 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -155,7 +155,7 @@ public:
virtual bool has_spatial_varying() { return false; }
virtual bool has_object_dependency() { return false; }
virtual bool has_integrator_dependency() { return false; }
-
+ virtual bool has_volume_support() { return false; }
vector<ShaderInput*> inputs;
vector<ShaderOutput*> outputs;
@@ -284,6 +284,7 @@ protected:
void constant_fold();
void simplify_settings(Scene *scene);
void deduplicate_nodes();
+ void verify_volume_output();
};
CCL_NAMESPACE_END