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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-18 05:20:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-23 20:57:58 +0300 |
commit | a963c7d48dade70474ec3b40bea5e99ebdbbc5d4 (patch) | |
tree | 7df66a8c09dec4f9bd1f9eb1f9d390339213c21d /intern/cycles/render/graph.h | |
parent | 4448ed6c5e6d321c9f0822ca2d969f7e7041fe27 (diff) |
Code refactor: improve attribute handling for optional volume attributes.
A volume shader should be able to request attributes, and still be rendered
as homogeneous if no volume attributes are available for the object.
Diffstat (limited to 'intern/cycles/render/graph.h')
-rw-r--r-- | intern/cycles/render/graph.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h index 7ed292b5b96..2c134932b3c 100644 --- a/intern/cycles/render/graph.h +++ b/intern/cycles/render/graph.h @@ -156,6 +156,7 @@ public: virtual bool has_bssrdf_bump() { return false; } virtual bool has_spatial_varying() { return false; } virtual bool has_object_dependency() { return false; } + virtual bool has_attribute_dependency() { return false; } virtual bool has_integrator_dependency() { return false; } virtual bool has_volume_support() { return false; } virtual bool has_raytrace() { return false; } |