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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-02 14:04:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-07 14:18:15 +0300
commitd9c5f0d25fc91b069158ae1ab4fddc21bfd85846 (patch)
tree18f55163c5b06385d055d5a79a4c653d3da6e595 /intern/cycles/render/hair.cpp
parent46c9872afaa8053f8b2894c038402b1beb3ac66c (diff)
Cleanup: split Cycles Hair and Mesh classes, with Geometry base class
Diffstat (limited to 'intern/cycles/render/hair.cpp')
-rw-r--r--intern/cycles/render/hair.cpp489
1 files changed, 489 insertions, 0 deletions
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
new file mode 100644
index 00000000000..a35d4b6f1da
--- /dev/null
+++ b/intern/cycles/render/hair.cpp
@@ -0,0 +1,489 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/curves.h"
+#include "render/hair.h"
+#include "render/scene.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Hair Curve */
+
+void Hair::Curve::bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ BoundBox &bounds) const
+{
+ float3 P[4];
+
+ P[0] = curve_keys[max(first_key + k - 1, first_key)];
+ P[1] = curve_keys[first_key + k];
+ P[2] = curve_keys[first_key + k + 1];
+ P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ const Transform &aligned_space,
+ BoundBox &bounds) const
+{
+ float3 P[4];
+
+ P[0] = curve_keys[max(first_key + k - 1, first_key)];
+ P[1] = curve_keys[first_key + k];
+ P[2] = curve_keys[first_key + k + 1];
+ P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
+
+ P[0] = transform_point(&aligned_space, P[0]);
+ P[1] = transform_point(&aligned_space, P[1]);
+ P[2] = transform_point(&aligned_space, P[2]);
+ P[3] = transform_point(&aligned_space, P[3]);
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::bounds_grow(float4 keys[4], BoundBox &bounds) const
+{
+ float3 P[4] = {
+ float4_to_float3(keys[0]),
+ float4_to_float3(keys[1]),
+ float4_to_float3(keys[2]),
+ float4_to_float3(keys[3]),
+ };
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(keys[1].w, keys[2].w);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const
+{
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ const size_t max_step = num_steps - 1;
+ const size_t step = min((int)(time * max_step), max_step - 1);
+ const float t = time * max_step - step;
+ /* Fetch vertex coordinates. */
+ float4 curr_keys[2];
+ float4 next_keys[2];
+ keys_for_step(
+ curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step, k0, k1, curr_keys);
+ keys_for_step(
+ curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step + 1, k0, k1, next_keys);
+ /* Interpolate between steps. */
+ r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
+ r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
+}
+
+void Hair::Curve::cardinal_motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const
+{
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ const size_t max_step = num_steps - 1;
+ const size_t step = min((int)(time * max_step), max_step - 1);
+ const float t = time * max_step - step;
+ /* Fetch vertex coordinates. */
+ float4 curr_keys[4];
+ float4 next_keys[4];
+ cardinal_keys_for_step(curve_keys,
+ curve_radius,
+ key_steps,
+ num_curve_keys,
+ num_steps,
+ step,
+ k0,
+ k1,
+ k2,
+ k3,
+ curr_keys);
+ cardinal_keys_for_step(curve_keys,
+ curve_radius,
+ key_steps,
+ num_curve_keys,
+ num_steps,
+ step + 1,
+ k0,
+ k1,
+ k2,
+ k3,
+ next_keys);
+ /* Interpolate between steps. */
+ r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
+ r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
+ r_keys[2] = (1.0f - t) * curr_keys[2] + t * next_keys[2];
+ r_keys[3] = (1.0f - t) * curr_keys[3] + t * next_keys[3];
+}
+
+void Hair::Curve::keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const
+{
+ k0 = max(k0, 0);
+ k1 = min(k1, num_keys - 1);
+ const size_t center_step = ((num_steps - 1) / 2);
+ if (step == center_step) {
+ /* Center step: regular key location. */
+ /* TODO(sergey): Consider adding make_float4(float3, float)
+ * function.
+ */
+ r_keys[0] = make_float4(curve_keys[first_key + k0].x,
+ curve_keys[first_key + k0].y,
+ curve_keys[first_key + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(curve_keys[first_key + k1].x,
+ curve_keys[first_key + k1].y,
+ curve_keys[first_key + k1].z,
+ curve_radius[first_key + k1]);
+ }
+ else {
+ /* Center step is not stored in this array. */
+ if (step > center_step) {
+ step--;
+ }
+ const size_t offset = first_key + step * num_curve_keys;
+ r_keys[0] = make_float4(key_steps[offset + k0].x,
+ key_steps[offset + k0].y,
+ key_steps[offset + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(key_steps[offset + k1].x,
+ key_steps[offset + k1].y,
+ key_steps[offset + k1].z,
+ curve_radius[first_key + k1]);
+ }
+}
+
+void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const
+{
+ k0 = max(k0, 0);
+ k3 = min(k3, num_keys - 1);
+ const size_t center_step = ((num_steps - 1) / 2);
+ if (step == center_step) {
+ /* Center step: regular key location. */
+ r_keys[0] = make_float4(curve_keys[first_key + k0].x,
+ curve_keys[first_key + k0].y,
+ curve_keys[first_key + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(curve_keys[first_key + k1].x,
+ curve_keys[first_key + k1].y,
+ curve_keys[first_key + k1].z,
+ curve_radius[first_key + k1]);
+ r_keys[2] = make_float4(curve_keys[first_key + k2].x,
+ curve_keys[first_key + k2].y,
+ curve_keys[first_key + k2].z,
+ curve_radius[first_key + k2]);
+ r_keys[3] = make_float4(curve_keys[first_key + k3].x,
+ curve_keys[first_key + k3].y,
+ curve_keys[first_key + k3].z,
+ curve_radius[first_key + k3]);
+ }
+ else {
+ /* Center step is not stored in this array. */
+ if (step > center_step) {
+ step--;
+ }
+ const size_t offset = first_key + step * num_curve_keys;
+ r_keys[0] = make_float4(key_steps[offset + k0].x,
+ key_steps[offset + k0].y,
+ key_steps[offset + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(key_steps[offset + k1].x,
+ key_steps[offset + k1].y,
+ key_steps[offset + k1].z,
+ curve_radius[first_key + k1]);
+ r_keys[2] = make_float4(key_steps[offset + k2].x,
+ key_steps[offset + k2].y,
+ key_steps[offset + k2].z,
+ curve_radius[first_key + k2]);
+ r_keys[3] = make_float4(key_steps[offset + k3].x,
+ key_steps[offset + k3].y,
+ key_steps[offset + k3].z,
+ curve_radius[first_key + k3]);
+ }
+}
+
+/* Hair */
+
+NODE_DEFINE(Hair)
+{
+ NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::node_base_type);
+
+ SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
+ SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
+ SOCKET_INT_ARRAY(curve_first_key, "Curve First Key", array<int>());
+ SOCKET_INT_ARRAY(curve_shader, "Curve Shader", array<int>());
+
+ return type;
+}
+
+Hair::Hair() : Geometry(node_type, Geometry::HAIR)
+{
+ curvekey_offset = 0;
+
+ attributes.hair = this;
+}
+
+Hair::~Hair()
+{
+}
+
+void Hair::resize_curves(int numcurves, int numkeys)
+{
+ curve_keys.resize(numkeys);
+ curve_radius.resize(numkeys);
+ curve_first_key.resize(numcurves);
+ curve_shader.resize(numcurves);
+
+ attributes.resize();
+}
+
+void Hair::reserve_curves(int numcurves, int numkeys)
+{
+ curve_keys.reserve(numkeys);
+ curve_radius.reserve(numkeys);
+ curve_first_key.reserve(numcurves);
+ curve_shader.reserve(numcurves);
+
+ attributes.resize(true);
+}
+
+void Hair::clear()
+{
+ Geometry::clear();
+
+ curve_keys.clear();
+ curve_radius.clear();
+ curve_first_key.clear();
+ curve_shader.clear();
+
+ attributes.clear();
+}
+
+void Hair::add_curve_key(float3 co, float radius)
+{
+ curve_keys.push_back_reserved(co);
+ curve_radius.push_back_reserved(radius);
+}
+
+void Hair::add_curve(int first_key, int shader)
+{
+ curve_first_key.push_back_reserved(first_key);
+ curve_shader.push_back_reserved(shader);
+}
+
+void Hair::copy_center_to_motion_step(const int motion_step)
+{
+ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (attr_mP) {
+ float3 *keys = &curve_keys[0];
+ size_t numkeys = curve_keys.size();
+ memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
+ }
+}
+
+void Hair::get_uv_tiles(ustring map, unordered_set<int> &tiles)
+{
+ Attribute *attr;
+
+ if (map.empty()) {
+ attr = attributes.find(ATTR_STD_UV);
+ }
+ else {
+ attr = attributes.find(map);
+ }
+
+ if (attr) {
+ attr->get_uv_tiles(this, ATTR_PRIM_CURVE, tiles);
+ }
+}
+
+void Hair::compute_bounds()
+{
+ BoundBox bnds = BoundBox::empty;
+ size_t curve_keys_size = curve_keys.size();
+
+ if (curve_keys_size > 0) {
+ for (size_t i = 0; i < curve_keys_size; i++)
+ bnds.grow(curve_keys[i], curve_radius[i]);
+
+ Attribute *curve_attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (use_motion_blur && curve_attr) {
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float3 *key_steps = curve_attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow(key_steps[i]);
+ }
+
+ if (!bnds.valid()) {
+ bnds = BoundBox::empty;
+
+ /* skip nan or inf coordinates */
+ for (size_t i = 0; i < curve_keys_size; i++)
+ bnds.grow_safe(curve_keys[i], curve_radius[i]);
+
+ if (use_motion_blur && curve_attr) {
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float3 *key_steps = curve_attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow_safe(key_steps[i]);
+ }
+ }
+ }
+
+ if (!bnds.valid()) {
+ /* empty mesh */
+ bnds.grow(make_float3(0.0f, 0.0f, 0.0f));
+ }
+
+ bounds = bnds;
+}
+
+void Hair::apply_transform(const Transform &tfm, const bool apply_to_motion)
+{
+ /* compute uniform scale */
+ float3 c0 = transform_get_column(&tfm, 0);
+ float3 c1 = transform_get_column(&tfm, 1);
+ float3 c2 = transform_get_column(&tfm, 2);
+ float scalar = powf(fabsf(dot(cross(c0, c1), c2)), 1.0f / 3.0f);
+
+ /* apply transform to curve keys */
+ for (size_t i = 0; i < curve_keys.size(); i++) {
+ float3 co = transform_point(&tfm, curve_keys[i]);
+ float radius = curve_radius[i] * scalar;
+
+ /* scale for curve radius is only correct for uniform scale */
+ curve_keys[i] = co;
+ curve_radius[i] = radius;
+ }
+
+ if (apply_to_motion) {
+ Attribute *curve_attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (curve_attr) {
+ /* apply transform to motion curve keys */
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float4 *key_steps = curve_attr->data_float4();
+
+ for (size_t i = 0; i < steps_size; i++) {
+ float3 co = transform_point(&tfm, float4_to_float3(key_steps[i]));
+ float radius = key_steps[i].w * scalar;
+
+ /* scale for curve radius is only correct for uniform scale */
+ key_steps[i] = float3_to_float4(co);
+ key_steps[i].w = radius;
+ }
+ }
+ }
+}
+
+void Hair::pack_curves(Scene *scene,
+ float4 *curve_key_co,
+ float4 *curve_data,
+ size_t curvekey_offset)
+{
+ size_t curve_keys_size = curve_keys.size();
+
+ /* pack curve keys */
+ if (curve_keys_size) {
+ float3 *keys_ptr = curve_keys.data();
+ float *radius_ptr = curve_radius.data();
+
+ for (size_t i = 0; i < curve_keys_size; i++)
+ curve_key_co[i] = make_float4(keys_ptr[i].x, keys_ptr[i].y, keys_ptr[i].z, radius_ptr[i]);
+ }
+
+ /* pack curve segments */
+ size_t curve_num = num_curves();
+
+ for (size_t i = 0; i < curve_num; i++) {
+ Curve curve = get_curve(i);
+ int shader_id = curve_shader[i];
+ Shader *shader = (shader_id < used_shaders.size()) ? used_shaders[shader_id] :
+ scene->default_surface;
+ shader_id = scene->shader_manager->get_shader_id(shader, false);
+
+ curve_data[i] = make_float4(__int_as_float(curve.first_key + curvekey_offset),
+ __int_as_float(curve.num_keys),
+ __int_as_float(shader_id),
+ 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END