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author | Thomas Dinges <blender@dingto.org> | 2016-08-11 23:30:03 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-08-11 23:30:03 +0300 |
commit | 5ac7ef873b7b5895b3482387ba05168e694c6525 (patch) | |
tree | a3447b515188600e1cccaa917aad8eaf47c6410d /intern/cycles/render/image.cpp | |
parent | 3aed54dbd517f6c99b512ffa842bee75dea48fc7 (diff) |
Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half).
Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit.
This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r-- | intern/cycles/render/image.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 614620c14af..284af5f90f7 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -52,15 +52,15 @@ ImageManager::ImageManager(const DeviceInfo& info) { \ tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_ ## ARCH; \ + tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_ ## ARCH; \ - tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_HALF] = TEX_NUM_HALF_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_START_FLOAT4_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_BYTE4] = TEX_START_BYTE4_ ## ARCH; \ + tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_FLOAT] = TEX_START_FLOAT_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_BYTE] = TEX_START_BYTE_ ## ARCH; \ - tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_HALF] = TEX_START_HALF_ ## ARCH; \ } @@ -82,15 +82,15 @@ ImageManager::ImageManager(const DeviceInfo& info) /* Should not happen. */ tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = 0; tex_num_images[IMAGE_DATA_TYPE_BYTE4] = 0; + tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0; tex_num_images[IMAGE_DATA_TYPE_FLOAT] = 0; tex_num_images[IMAGE_DATA_TYPE_BYTE] = 0; - tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0; tex_num_images[IMAGE_DATA_TYPE_HALF] = 0; tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = 0; tex_start_images[IMAGE_DATA_TYPE_BYTE4] = 0; + tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0; tex_start_images[IMAGE_DATA_TYPE_FLOAT] = 0; tex_start_images[IMAGE_DATA_TYPE_BYTE] = 0; - tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0; tex_start_images[IMAGE_DATA_TYPE_HALF] = 0; assert(0); } @@ -216,7 +216,7 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen } /* We use a consecutive slot counting scheme on the devices, in order - * float4, byte4, float, byte. + * float4, byte4, half4, float, byte, half. * These functions convert the slot ids from ImageManager "images" ones * to device ones and vice versa. */ int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type) |