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authorThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
committerThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
commit5ac7ef873b7b5895b3482387ba05168e694c6525 (patch)
treea3447b515188600e1cccaa917aad8eaf47c6410d /intern/cycles/render/image.cpp
parent3aed54dbd517f6c99b512ffa842bee75dea48fc7 (diff)
Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half). Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit. This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r--intern/cycles/render/image.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 614620c14af..284af5f90f7 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -52,15 +52,15 @@ ImageManager::ImageManager(const DeviceInfo& info)
{ \
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_ ## ARCH; \
+ tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_ ## ARCH; \
- tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_HALF] = TEX_NUM_HALF_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_START_FLOAT4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_BYTE4] = TEX_START_BYTE4_ ## ARCH; \
+ tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_FLOAT] = TEX_START_FLOAT_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_BYTE] = TEX_START_BYTE_ ## ARCH; \
- tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_HALF] = TEX_START_HALF_ ## ARCH; \
}
@@ -82,15 +82,15 @@ ImageManager::ImageManager(const DeviceInfo& info)
/* Should not happen. */
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = 0;
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = 0;
+ tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = 0;
tex_num_images[IMAGE_DATA_TYPE_BYTE] = 0;
- tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_num_images[IMAGE_DATA_TYPE_HALF] = 0;
tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = 0;
tex_start_images[IMAGE_DATA_TYPE_BYTE4] = 0;
+ tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_start_images[IMAGE_DATA_TYPE_FLOAT] = 0;
tex_start_images[IMAGE_DATA_TYPE_BYTE] = 0;
- tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_start_images[IMAGE_DATA_TYPE_HALF] = 0;
assert(0);
}
@@ -216,7 +216,7 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen
}
/* We use a consecutive slot counting scheme on the devices, in order
- * float4, byte4, float, byte.
+ * float4, byte4, half4, float, byte, half.
* These functions convert the slot ids from ImageManager "images" ones
* to device ones and vice versa. */
int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type)