diff options
author | Thomas Dinges <blender@dingto.org> | 2016-06-19 18:31:16 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-06-19 18:31:16 +0300 |
commit | 6311a9ff234aecb054121bf12ad03da6242fc092 (patch) | |
tree | 944abfd285251449ab9d3cccc54b37715ac4e0f6 /intern/cycles/render/image.cpp | |
parent | 7da189b4e8b1afed32716b6b2c127a93a35d498e (diff) |
Cycles: Support half and half4 textures.
This is an initial commit for half texture support in Cycles.
It adds the basic infrastructure inside of the ImageManager and support for these textures on CPU.
Supported:
* Half Float OpenEXR images (can be used for e.g HDRs or Normalmaps) now use 1/2 the memory, when loaded via disk (OIIO).
ToDo:
Various things like support for inbuilt half textures, GPU... will come later, step by step.
Part of my GSoC 2016.
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r-- | intern/cycles/render/image.cpp | 208 |
1 files changed, 201 insertions, 7 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 71dc85f5f03..c5e819520ea 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -54,10 +54,14 @@ ImageManager::ImageManager(const DeviceInfo& info) tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_ ## ARCH; \ tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_ ## ARCH; \ + tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \ + tex_num_images[IMAGE_DATA_TYPE_HALF] = TEX_NUM_HALF_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_START_FLOAT4_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_BYTE4] = TEX_START_BYTE4_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_FLOAT] = TEX_START_FLOAT_ ## ARCH; \ tex_start_images[IMAGE_DATA_TYPE_BYTE] = TEX_START_BYTE_ ## ARCH; \ + tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \ + tex_start_images[IMAGE_DATA_TYPE_HALF] = TEX_START_HALF_ ## ARCH; \ } if(device_type == DEVICE_CPU) { @@ -80,10 +84,14 @@ ImageManager::ImageManager(const DeviceInfo& info) tex_num_images[IMAGE_DATA_TYPE_BYTE4] = 0; tex_num_images[IMAGE_DATA_TYPE_FLOAT] = 0; tex_num_images[IMAGE_DATA_TYPE_BYTE] = 0; + tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0; + tex_num_images[IMAGE_DATA_TYPE_HALF] = 0; tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = 0; tex_start_images[IMAGE_DATA_TYPE_BYTE4] = 0; tex_start_images[IMAGE_DATA_TYPE_FLOAT] = 0; tex_start_images[IMAGE_DATA_TYPE_BYTE] = 0; + tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0; + tex_start_images[IMAGE_DATA_TYPE_HALF] = 0; assert(0); } @@ -128,7 +136,7 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen void *builtin_data, bool& is_linear) { - bool is_float = false; + bool is_float = false, is_half = false; is_linear = false; int channels = 4; @@ -167,6 +175,10 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen } } + /* check if it's half float */ + if(spec.format == TypeDesc::HALF) + is_half = true; + channels = spec.nchannels; /* basic color space detection, not great but better than nothing @@ -192,7 +204,10 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen delete in; } - if(is_float) { + if(is_half) { + return IMAGE_DATA_TYPE_HALF4; + } + else if(is_float) { return (channels > 1) ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_FLOAT; } else { @@ -230,6 +245,10 @@ string ImageManager::name_from_type(int type) return "float"; else if(type == IMAGE_DATA_TYPE_BYTE) return "byte"; + else if(type == IMAGE_DATA_TYPE_HALF4) + return "half4"; + else if(type == IMAGE_DATA_TYPE_HALF) + return "half"; else return "byte4"; } @@ -265,11 +284,16 @@ int ImageManager::add_image(const string& filename, if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4) is_float = true; - /* No single channel textures on CUDA (Fermi) and OpenCL, use available slots */ - if(type == IMAGE_DATA_TYPE_FLOAT && tex_num_images[type] == 0) + /* No single channel and half textures on CUDA (Fermi) and OpenCL, use available slots */ + if((type == IMAGE_DATA_TYPE_FLOAT || + type == IMAGE_DATA_TYPE_HALF4 || + type == IMAGE_DATA_TYPE_HALF) && + tex_num_images[type] == 0) { type = IMAGE_DATA_TYPE_FLOAT4; - if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0) + } + if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0) { type = IMAGE_DATA_TYPE_BYTE4; + } /* Fnd existing image. */ for(slot = 0; slot < images[type].size(); slot++) { @@ -645,6 +669,107 @@ bool ImageManager::file_load_float_image(Image *img, ImageDataType type, device_ return true; } +template<typename T> +bool ImageManager::file_load_half_image(Image *img, ImageDataType type, device_vector<T>& tex_img) +{ + ImageInput *in = NULL; + int width, height, depth, components; + + if(!file_load_image_generic(img, &in, width, height, depth, components)) + return false; + + /* read RGBA pixels */ + half *pixels = (half*)tex_img.resize(width, height, depth); + if(pixels == NULL) { + return false; + } + + if(in) { + half *readpixels = pixels; + vector<half> tmppixels; + + if(components > 4) { + tmppixels.resize(((size_t)width)*height*components); + readpixels = &tmppixels[0]; + } + + if(depth <= 1) { + int scanlinesize = width*components*sizeof(half); + + in->read_image(TypeDesc::HALF, + (uchar*)readpixels + (height-1)*scanlinesize, /*TODO(dingto): why uchar cast? */ + AutoStride, + -scanlinesize, + AutoStride); + } + else { + in->read_image(TypeDesc::HALF, (uchar*)readpixels); + } + + if(components > 4) { + size_t dimensions = ((size_t)width)*height; + for(size_t i = dimensions-1, pixel = 0; pixel < dimensions; pixel++, i--) { + pixels[i*4+3] = tmppixels[i*components+3]; + pixels[i*4+2] = tmppixels[i*components+2]; + pixels[i*4+1] = tmppixels[i*components+1]; + pixels[i*4+0] = tmppixels[i*components+0]; + } + + tmppixels.clear(); + } + + in->close(); + delete in; + } +#if 0 + /* TODO(dingto): Support half for ImBuf. */ + else { + builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels); + } +#endif + + /* Check if we actually have a half4 slot, in case components == 1, but device + * doesn't support single channel textures. */ + if(type == IMAGE_DATA_TYPE_HALF4) { + size_t num_pixels = ((size_t)width) * height * depth; + if(components == 2) { + /* grayscale + alpha */ + for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { + pixels[i*4+3] = pixels[i*2+1]; + pixels[i*4+2] = pixels[i*2+0]; + pixels[i*4+1] = pixels[i*2+0]; + pixels[i*4+0] = pixels[i*2+0]; + } + } + else if(components == 3) { + /* RGB */ + for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { + pixels[i*4+3] = 1.0f; + pixels[i*4+2] = pixels[i*3+2]; + pixels[i*4+1] = pixels[i*3+1]; + pixels[i*4+0] = pixels[i*3+0]; + } + } + else if(components == 1) { + /* grayscale */ + for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { + pixels[i*4+3] = 1.0f; + pixels[i*4+2] = pixels[i]; + pixels[i*4+1] = pixels[i]; + pixels[i*4+0] = pixels[i]; + } + } + + if(img->use_alpha == false) { + for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { + pixels[i*4+3] = 1.0f; + } + } + } + + return true; +} + void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot, Progress *progress) { if(progress->get_cancel()) @@ -744,7 +869,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD img->extension); } } - else { + else if(type == IMAGE_DATA_TYPE_BYTE){ device_vector<uchar>& tex_img = dscene->tex_byte_image[slot]; if(tex_img.device_pointer) { @@ -767,6 +892,55 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD img->extension); } } + else if(type == IMAGE_DATA_TYPE_HALF4){ + device_vector<half4>& tex_img = dscene->tex_half4_image[slot]; + + if(tex_img.device_pointer) { + thread_scoped_lock device_lock(device_mutex); + device->tex_free(tex_img); + } + + if(!file_load_half_image(img, type, tex_img)) { + /* on failure to load, we set a 1x1 pixels pink image */ + half *pixels = (half*)tex_img.resize(1, 1); + + pixels[0] = TEX_IMAGE_MISSING_R; + pixels[1] = TEX_IMAGE_MISSING_G; + pixels[2] = TEX_IMAGE_MISSING_B; + pixels[3] = TEX_IMAGE_MISSING_A; + } + + if(!pack_images) { + thread_scoped_lock device_lock(device_mutex); + device->tex_alloc(name.c_str(), + tex_img, + img->interpolation, + img->extension); + } + } + else if(type == IMAGE_DATA_TYPE_HALF){ + device_vector<half>& tex_img = dscene->tex_half_image[slot]; + + if(tex_img.device_pointer) { + thread_scoped_lock device_lock(device_mutex); + device->tex_free(tex_img); + } + + if(!file_load_half_image(img, type, tex_img)) { + /* on failure to load, we set a 1x1 pixels pink image */ + half *pixels = (half*)tex_img.resize(1, 1); + + pixels[0] = TEX_IMAGE_MISSING_R; + } + + if(!pack_images) { + thread_scoped_lock device_lock(device_mutex); + device->tex_alloc(name.c_str(), + tex_img, + img->interpolation, + img->extension); + } + } img->need_load = false; } @@ -812,7 +986,7 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD tex_img.clear(); } - else { + else if(type == IMAGE_DATA_TYPE_BYTE){ device_vector<uchar>& tex_img = dscene->tex_byte_image[slot]; if(tex_img.device_pointer) { @@ -822,6 +996,26 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD tex_img.clear(); } + else if(type == IMAGE_DATA_TYPE_HALF4){ + device_vector<half4>& tex_img = dscene->tex_half4_image[slot]; + + if(tex_img.device_pointer) { + thread_scoped_lock device_lock(device_mutex); + device->tex_free(tex_img); + } + + tex_img.clear(); + } + else if(type == IMAGE_DATA_TYPE_HALF){ + device_vector<half>& tex_img = dscene->tex_half_image[slot]; + + if(tex_img.device_pointer) { + thread_scoped_lock device_lock(device_mutex); + device->tex_free(tex_img); + } + + tex_img.clear(); + } delete images[type][slot]; images[type][slot] = NULL; |