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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-30 17:42:12 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-30 17:42:12 +0400
commit452a52575cbc33551017d940ba86dda7a2c8c30b (patch)
tree741538f4ed22dff243600017940958507fda3f98 /intern/cycles/render/image.cpp
parent54223ed05b7e2840865b5e46ed6d43573ff2b4ae (diff)
Cycles material preview: fix for generated/packed/movie files
Issue was caused by cycles trying to find builtin images in a main database and in case of preview render images are not in database, they're just referenced by shader node tree. Now builtin images in cycles have got void* pointer to store data needed to load builtin images. In case ob blender session, this pointer will store pointer from PointerRNA for image datablock and used later to construct Image class based on this pointer. This also saves database lookup for final render which is nice :) Reviewed by Brecht.
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r--intern/cycles/render/image.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index e6f8ab4a5d9..6bfaf48c0c9 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -85,14 +85,14 @@ bool ImageManager::set_animation_frame_update(int frame)
return false;
}
-bool ImageManager::is_float_image(const string& filename, bool is_builtin)
+bool ImageManager::is_float_image(const string& filename, void *builtin_data)
{
bool is_float = false;
- if(is_builtin) {
+ if(builtin_data) {
if(builtin_image_info_cb) {
int width, height, channels;
- builtin_image_info_cb(filename, is_float, width, height, channels);
+ builtin_image_info_cb(filename, builtin_data, is_float, width, height, channels);
}
return is_float;
@@ -123,13 +123,13 @@ bool ImageManager::is_float_image(const string& filename, bool is_builtin)
return is_float;
}
-int ImageManager::add_image(const string& filename, bool is_builtin, bool animated, bool& is_float)
+int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, bool& is_float)
{
Image *img;
size_t slot;
/* load image info and find out if we need a float texture */
- is_float = (pack_images)? false: is_float_image(filename, is_builtin);
+ is_float = (pack_images)? false: is_float_image(filename, builtin_data);
if(is_float) {
/* find existing image */
@@ -160,7 +160,7 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat
/* add new image */
img = new Image();
img->filename = filename;
- img->is_builtin = is_builtin;
+ img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
img->users = 1;
@@ -195,7 +195,7 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat
/* add new image */
img = new Image();
img->filename = filename;
- img->is_builtin = is_builtin;
+ img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
img->users = 1;
@@ -209,12 +209,12 @@ int ImageManager::add_image(const string& filename, bool is_builtin, bool animat
return slot;
}
-void ImageManager::remove_image(const string& filename, bool is_builtin)
+void ImageManager::remove_image(const string& filename, void *builtin_data)
{
size_t slot;
for(slot = 0; slot < images.size(); slot++) {
- if(images[slot] && images[slot]->filename == filename && images[slot]->is_builtin == is_builtin) {
+ if(images[slot] && images[slot]->filename == filename && images[slot]->builtin_data == builtin_data) {
/* decrement user count */
images[slot]->users--;
assert(images[slot]->users >= 0);
@@ -232,7 +232,7 @@ void ImageManager::remove_image(const string& filename, bool is_builtin)
if(slot == images.size()) {
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
- if(float_images[slot] && float_images[slot]->filename == filename && float_images[slot]->is_builtin == is_builtin) {
+ if(float_images[slot] && float_images[slot]->filename == filename && float_images[slot]->builtin_data == builtin_data) {
/* decrement user count */
float_images[slot]->users--;
assert(float_images[slot]->users >= 0);
@@ -257,7 +257,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
ImageInput *in = NULL;
int width, height, components;
- if(!img->is_builtin) {
+ if(!img->builtin_data) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
@@ -281,7 +281,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
return false;
bool is_float;
- builtin_image_info_cb(img->filename, is_float, width, height, components);
+ builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, components);
}
/* we only handle certain number of components */
@@ -309,7 +309,7 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
delete in;
}
else {
- builtin_image_pixels_cb(img->filename, pixels);
+ builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
}
if(components == 3) {
@@ -340,7 +340,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
ImageInput *in = NULL;
int width, height, components;
- if(!img->is_builtin) {
+ if(!img->builtin_data) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
@@ -365,7 +365,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
return false;
bool is_float;
- builtin_image_info_cb(img->filename, is_float, width, height, components);
+ builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, components);
}
if(!(components == 1 || components == 3 || components == 4)) {
@@ -391,7 +391,7 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
delete in;
}
else {
- builtin_image_float_pixels_cb(img->filename, pixels);
+ builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
}
if(components == 3) {