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authorThomas Dinges <blender@dingto.org>2016-05-19 13:47:41 +0300
committerThomas Dinges <blender@dingto.org>2016-05-19 14:14:37 +0300
commitc9f1ed1e4c22728b1f711656ab4de56c11c65e35 (patch)
treed64b736497f386827ef327d8b35fd5d9ce91588a /intern/cycles/render/image.cpp
parent03f846ea12ba38d4686edfeef01a571329bd9385 (diff)
Cycles: Add support for bindless textures.
This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above). This is used for all 2D/3D textures, data still uses arrays as before. User benefits: * No more limits of image textures on Kepler. We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4. This can be extended further if we need to (just change the define). * Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type). ToDo / Issues: * 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet. * Dynamically allocate bindless_mapping array? I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master. Part of my GSoC 2016. Reviewers: sergey, #cycles, brecht Subscribers: swerner, jtheninja, brecht, sergey Differential Revision: https://developer.blender.org/D1999
Diffstat (limited to 'intern/cycles/render/image.cpp')
-rw-r--r--intern/cycles/render/image.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 898e00fdcd9..9f40e561f59 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -49,7 +49,7 @@ ImageManager::ImageManager(const DeviceInfo& info)
tex_image_byte_start = TEX_IMAGE_BYTE_START_CPU;
}
/* CUDA (Fermi) */
- else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && !info.extended_images) {
+ else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && !info.has_bindless_textures) {
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA;
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA;
@@ -59,7 +59,7 @@ ImageManager::ImageManager(const DeviceInfo& info)
tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA;
}
/* CUDA (Kepler and above) */
- else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && info.extended_images) {
+ else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && info.has_bindless_textures) {
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER;
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER;
@@ -294,7 +294,7 @@ int ImageManager::add_image(const string& filename,
if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
is_float = true;
- /* No float and byte textures on GPU yet */
+ /* No single channel textures on Fermi GPUs, use available slots */
if(type == IMAGE_DATA_TYPE_FLOAT && tex_num_images[type] == 0)
type = IMAGE_DATA_TYPE_FLOAT4;
if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0)