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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/render/image.cpp
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/render/image.cpp')
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1 files changed, 227 insertions, 0 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
new file mode 100644
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@@ -0,0 +1,227 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "device.h"
+#include "image.h"
+#include "scene.h"
+
+#include "util_foreach.h"
+#include "util_image.h"
+#include "util_path.h"
+#include "util_progress.h"
+
+CCL_NAMESPACE_BEGIN
+
+ImageManager::ImageManager()
+{
+ need_update = true;
+}
+
+ImageManager::~ImageManager()
+{
+ for(size_t slot = 0; slot < images.size(); slot++) {
+ assert(!images[slot]);
+ }
+}
+
+int ImageManager::add_image(const string& filename)
+{
+ Image *img;
+ size_t slot;
+
+ /* find existing image */
+ for(slot = 0; slot < images.size(); slot++) {
+ if(images[slot] && images[slot]->filename == filename) {
+ images[slot]->users++;
+ return slot;
+ }
+ }
+
+ /* find free slot */
+ for(slot = 0; slot < images.size(); slot++)
+ if(!images[slot])
+ break;
+
+ if(slot == images.size()) {
+ /* max images limit reached */
+ if(images.size() == TEX_IMAGE_MAX)
+ return -1;
+
+ images.resize(images.size() + 1);
+ }
+
+ /* add new image */
+ img = new Image();
+ img->filename = filename;
+ img->need_load = true;
+ img->users = 1;
+
+ images[slot] = img;
+ need_update = true;
+
+ return slot;
+}
+
+void ImageManager::remove_image(int slot)
+{
+ assert(images[slot]);
+
+ /* decrement user count */
+ images[slot]->users--;
+ assert(images[slot]->users >= 0);
+
+ /* don't remove immediately, rather do it all together later on. one of
+ the reasons for this is that on shader changes we add and remove nodes
+ that use them, but we do not want to reload the image all the time. */
+ if(images[slot]->users == 0)
+ need_update = true;
+
+ /* todo: remove OSL image from cache */
+}
+
+bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
+{
+ if(img->filename == "")
+ return false;
+
+ /* load image from file through OIIO */
+ ImageInput *in = ImageInput::create(img->filename);
+
+ if(!in)
+ return false;
+
+ ImageSpec spec;
+
+ if(!in->open(img->filename, spec)) {
+ delete in;
+ return false;
+ }
+
+ /* we only handle certain number of components */
+ int width = spec.width;
+ int height = spec.height;
+ int components = spec.nchannels;
+
+ if(!(components == 1 || components == 3 || components == 4)) {
+ delete in;
+ return false;
+ }
+
+ /* read RGBA pixels */
+ uchar *pixels = (uchar*)tex_img.resize(width, height);
+ int scanlinesize = width*components*sizeof(uchar);
+
+ in->read_image(TypeDesc::UINT8,
+ (uchar*)pixels + (height-1)*scanlinesize,
+ AutoStride,
+ -scanlinesize,
+ AutoStride);
+
+ in->close();
+
+ if(components == 3) {
+ for(int i = width*height-1; i >= 0; i--) {
+ pixels[i*4+3] = 255;
+ pixels[i*4+2] = pixels[i*3+2];
+ pixels[i*4+1] = pixels[i*3+1];
+ pixels[i*4+0] = pixels[i*3+0];
+ }
+ }
+ else if(components == 1) {
+ for(int i = width*height-1; i >= 0; i--) {
+ pixels[i*4+3] = 255;
+ pixels[i*4+2] = pixels[i];
+ pixels[i*4+1] = pixels[i];
+ pixels[i*4+0] = pixels[i];
+ }
+ }
+
+ return true;
+}
+
+void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int slot)
+{
+ Image *img = images[slot];
+ device_vector<uchar4>& tex_img = dscene->tex_image[slot];
+
+ img->need_load = false;
+ if(tex_img.device_pointer)
+ device->tex_free(tex_img);
+
+ if(!file_load_image(img, tex_img)) {
+ /* on failure to load, we set a 1x1 pixels black image */
+ uchar *pixels = (uchar*)tex_img.resize(1, 1);
+
+ pixels[0] = 0;
+ pixels[1] = 0;
+ pixels[2] = 0;
+ pixels[3] = 0;
+ }
+
+ string name;
+
+ if(slot >= 10) name = string_printf("__tex_image_0%d", slot);
+ else name = string_printf("__tex_image_00%d", slot);
+
+ device->tex_alloc(name.c_str(), tex_img, true, true);
+}
+
+void ImageManager::device_free_image(Device *device, DeviceScene *dscene, int slot)
+{
+ if(images[slot]) {
+ device->tex_free(dscene->tex_image[slot]);
+ dscene->tex_image[slot].clear();
+
+ delete images[slot];
+ images[slot] = NULL;
+ }
+}
+
+void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress& progress)
+{
+ if(!need_update)
+ return;
+
+ for(size_t slot = 0; slot < images.size(); slot++) {
+ if(images[slot]) {
+ if(images[slot]->users == 0) {
+ device_free_image(device, dscene, slot);
+ }
+ else if(images[slot]->need_load) {
+ string name = path_filename(images[slot]->filename);
+ progress.set_status("Updating Images", "Loading " + name);
+ device_load_image(device, dscene, slot);
+ }
+
+ if(progress.get_cancel()) return;
+ }
+ }
+
+ need_update = false;
+}
+
+void ImageManager::device_free(Device *device, DeviceScene *dscene)
+{
+ for(size_t slot = 0; slot < images.size(); slot++)
+ device_free_image(device, dscene, slot);
+
+ images.clear();
+}
+
+CCL_NAMESPACE_END
+