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authorThomas Dinges <blender@dingto.org>2016-04-16 21:48:33 +0300
committerThomas Dinges <blender@dingto.org>2016-04-16 21:49:59 +0300
commit557544f2c452303ff4b4d3af96551841e4d79040 (patch)
tree06e0409ce904eecda37a6784977d652087c34afc /intern/cycles/render/image.h
parentb973911feeec1bf487b35245005406fb32018cbf (diff)
Cycles: Refactor Image Texture limits.
Instead of treating Fermi GPU limits as default, and overriding them for other devices, we now nicely set them for each platform. * Due to setting values for all platforms, we don't have to offset the slot id for OpenCL anymore, as the image manager wont add float images for OpenCL now. * Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU, so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1925
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index e4fb8001b78..64798d75638 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -32,7 +32,7 @@ class Progress;
class ImageManager {
public:
- ImageManager();
+ ImageManager(const DeviceInfo& info);
~ImageManager();
int add_image(const string& filename,
@@ -62,7 +62,6 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
- void set_extended_image_limits(const DeviceInfo& info);
bool set_animation_frame_update(int frame);
bool need_update;
@@ -86,7 +85,7 @@ public:
};
private:
- int tex_num_images;
+ int tex_num_byte_images;
int tex_num_float_images;
int tex_image_byte_start;
thread_mutex device_mutex;