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authorThomas Dinges <blender@dingto.org>2013-12-14 18:06:18 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-14 18:07:46 +0400
commit1bebdc9ad0b6174a9aee243ad37fcc20db23791c (patch)
treeb8c9c490da71d935792e7a591cd24743c59b0db0 /intern/cycles/render/image.h
parent5fdfa6d47542db32426ac080f071a1fd751e05a7 (diff)
Fix T37264: cycles CPU render had limited number of float images, bumped to 1024.
GPU is still limited to 5, but there's no good reason for the CPU to be limited.
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index f7be5458d49..187c5fd0f02 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -30,8 +30,8 @@ CCL_NAMESPACE_BEGIN
#define TEX_NUM_IMAGES 95
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
-#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5
-#define TEX_EXTENDED_NUM_IMAGES 512
+#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
+#define TEX_EXTENDED_NUM_IMAGES 1024
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* color to use when textures are not found */