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authorThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
committerThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
commitc08c931fb6f57bdca7865d48ac09a0775590f3ce (patch)
tree8d5bbe8b0e23288d6227545811b3822eebf01fba /intern/cycles/render/image.h
parent8904eaf5047780eaf97eb7dc3acebb1b65f258bd (diff)
Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50). This can be increased further if needed, but let's first test if this does not come with a performance impact. Originally developed during my GSoC 2013.
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index a862ffce5c3..561550fe0d2 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -17,6 +17,7 @@
#ifndef __IMAGE_H__
#define __IMAGE_H__
+#include "device.h"
#include "device_memory.h"
#include "util_string.h"
@@ -27,11 +28,16 @@
CCL_NAMESPACE_BEGIN
+/* generic */
#define TEX_NUM_IMAGES 95
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
+/* extended gpu */
+#define TEX_EXTENDED_NUM_IMAGES_GPU 145
+
+/* extended cpu */
#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
-#define TEX_EXTENDED_NUM_IMAGES 1024
+#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* color to use when textures are not found */
@@ -59,7 +65,7 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
- void set_extended_image_limits(void);
+ void set_extended_image_limits(const DeviceInfo& info);
bool set_animation_frame_update(int frame);
bool need_update;