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authorThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
committerThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
commit5ac7ef873b7b5895b3482387ba05168e694c6525 (patch)
treea3447b515188600e1cccaa917aad8eaf47c6410d /intern/cycles/render/image.h
parent3aed54dbd517f6c99b512ffa842bee75dea48fc7 (diff)
Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half). Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit. This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 07998684b23..cca71a6bb93 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -39,9 +39,9 @@ public:
enum ImageDataType {
IMAGE_DATA_TYPE_FLOAT4 = 0,
IMAGE_DATA_TYPE_BYTE4 = 1,
- IMAGE_DATA_TYPE_FLOAT = 2,
- IMAGE_DATA_TYPE_BYTE = 3,
- IMAGE_DATA_TYPE_HALF4 = 4,
+ IMAGE_DATA_TYPE_HALF4 = 2,
+ IMAGE_DATA_TYPE_FLOAT = 3,
+ IMAGE_DATA_TYPE_BYTE = 4,
IMAGE_DATA_TYPE_HALF = 5,
IMAGE_DATA_NUM_TYPES