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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-11-04 13:17:38 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-11-04 15:03:33 +0300 |
commit | 31a620b9420cab6292b0aa1ea21c9dd1cf70b8bc (patch) | |
tree | 76cf425e110fe1c78930e54f3b56d24e1485877a /intern/cycles/render/image.h | |
parent | a4a848d01b26ad094dabe0e935dd698847ac8f16 (diff) |
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various modified methods
on Nodes in favor of Node::is_modified which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r-- | intern/cycles/render/image.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h index c9eccb3468a..6ac1db9ed63 100644 --- a/intern/cycles/render/image.h +++ b/intern/cycles/render/image.h @@ -174,7 +174,7 @@ class ImageManager { ImageHandle add_image(const string &filename, const ImageParams ¶ms); ImageHandle add_image(const string &filename, const ImageParams ¶ms, - const vector<int> &tiles); + const array<int> &tiles); ImageHandle add_image(ImageLoader *loader, const ImageParams ¶ms, const bool builtin = true); void device_update(Device *device, Scene *scene, Progress &progress); |