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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2018-03-01 13:54:01 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2018-03-01 13:54:01 +0300 |
commit | 7377d411b47d50cd943cd33e3e55c0409bb79f91 (patch) | |
tree | e623f792356d08ea03dd37b28de0b57a1695b3af /intern/cycles/render/image.h | |
parent | 172614fb7dac799d373e778a541e8d9f78228221 (diff) |
Cycles volume: fast empty space optimization by generating a tight mesh
around the volume.
We generate a tight mesh around the active voxels of the volume in order
to effectively skip empty space, and start volume ray marching as close
to interesting volume data as possible. See code comments for details on
how the mesh generation algorithm works.
This gives up to 2x speedups in some scenes.
Reviewed by: brecht, dingto
Reviewers: #cycles
Subscribers: lvxejay, jtheninja, brecht
Differential Revision: https://developer.blender.org/D3038
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r-- | intern/cycles/render/image.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h index 989416e089a..5391490d993 100644 --- a/intern/cycles/render/image.h +++ b/intern/cycles/render/image.h @@ -85,6 +85,8 @@ public: void set_osl_texture_system(void *texture_system); bool set_animation_frame_update(int frame); + device_memory *image_memory(int flat_slot); + bool need_update; /* NOTE: Here pixels_size is a size of storage, which equals to |