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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/render/image.h
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index ef046cfcafb..04a705c27bf 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -28,8 +28,11 @@ CCL_NAMESPACE_BEGIN
#define TEX_NUM_FLOAT_IMAGES 5
#define TEX_NUM_IMAGES 95
-#define TEX_IMAGE_MAX (TEX_NUM_IMAGES + TEX_NUM_FLOAT_IMAGES)
-#define TEX_IMAGE_FLOAT_START TEX_NUM_IMAGES
+#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
+
+#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5
+#define TEX_EXTENDED_NUM_IMAGES 512
+#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* color to use when textures are not found */
#define TEX_IMAGE_MISSING_R 1
@@ -55,9 +58,15 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
+ void set_extended_image_limits(void);
+
bool need_update;
private:
+ int tex_num_images;
+ int tex_num_float_images;
+ int tex_image_byte_start;
+
struct Image {
string filename;