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authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/render/image.h
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/render/image.h')
-rw-r--r--intern/cycles/render/image.h15
1 files changed, 3 insertions, 12 deletions
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 996b5a5b65f..76c2cc46f12 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -37,17 +37,6 @@ public:
explicit ImageManager(const DeviceInfo& info);
~ImageManager();
- enum ImageDataType {
- IMAGE_DATA_TYPE_FLOAT4 = 0,
- IMAGE_DATA_TYPE_BYTE4 = 1,
- IMAGE_DATA_TYPE_HALF4 = 2,
- IMAGE_DATA_TYPE_FLOAT = 3,
- IMAGE_DATA_TYPE_BYTE = 4,
- IMAGE_DATA_TYPE_HALF = 5,
-
- IMAGE_DATA_NUM_TYPES
- };
-
int add_image(const string& filename,
void *builtin_data,
bool animated,
@@ -124,7 +113,9 @@ public:
private:
int tex_num_images[IMAGE_DATA_NUM_TYPES];
- int tex_start_images[IMAGE_DATA_NUM_TYPES];
+ int max_num_images;
+ bool has_half_images;
+ bool cuda_fermi_limits;
thread_mutex device_mutex;
int animation_frame;