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authorPatrick Mours <pmours@nvidia.com>2020-10-02 18:40:28 +0300
committerPatrick Mours <pmours@nvidia.com>2020-10-05 16:03:30 +0300
commit3df90de6c2268bef91d3754f71c7404cfbeeac90 (patch)
treed079ef4862e6db7233114554e478e0ef69303fc8 /intern/cycles/render/image_oiio.cpp
parent72e741ee62b54cbda9a7ad735cc2c6e4957c3af0 (diff)
Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles, replacing the previous usage of dense 3D textures. Since it has a big impact on memory usage and performance and changes the OpenVDB branch used for the rest of Blender as well, this is not enabled by default yet, which will happen only after 2.82 was branched off. To enable it, build both dependencies and Blender itself with the "WITH_NANOVDB" CMake option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8794
Diffstat (limited to 'intern/cycles/render/image_oiio.cpp')
-rw-r--r--intern/cycles/render/image_oiio.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/image_oiio.cpp b/intern/cycles/render/image_oiio.cpp
index c4f95c6b4bc..e9c87461822 100644
--- a/intern/cycles/render/image_oiio.cpp
+++ b/intern/cycles/render/image_oiio.cpp
@@ -209,6 +209,8 @@ bool OIIOImageLoader::load_pixels(const ImageMetaData &metadata,
case IMAGE_DATA_TYPE_FLOAT4:
oiio_load_pixels<TypeDesc::FLOAT, float>(metadata, in, (float *)pixels);
break;
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT:
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
case IMAGE_DATA_NUM_TYPES:
break;
}