diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-11 00:34:34 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-11 00:34:34 +0400 |
commit | 9d3ad07f1417fdc959ee3d3e86a7bff1c2ee6d80 (patch) | |
tree | 48ad22788cee5d1ded2bbbfc6edb7003fd054b6f /intern/cycles/render/integrator.cpp | |
parent | d16a608f6d5cfdb45c0a72aaa7c5cbc0ebe19928 (diff) |
Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit
faster to render this way and convenient.
Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r-- | intern/cycles/render/integrator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp index cc369e7abc9..796746e828f 100644 --- a/intern/cycles/render/integrator.cpp +++ b/intern/cycles/render/integrator.cpp @@ -173,7 +173,8 @@ bool Integrator::modified(const Integrator& integrator) ao_samples == integrator.ao_samples && mesh_light_samples == integrator.mesh_light_samples && subsurface_samples == integrator.subsurface_samples && - motion_blur == integrator.motion_blur); + motion_blur == integrator.motion_blur && + sampling_pattern == integrator.sampling_pattern); } void Integrator::tag_update(Scene *scene) |