diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-11-25 20:59:43 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-27 16:21:49 +0300 |
commit | 0330741548ce87740f6976d8d2e6519eeb94625e (patch) | |
tree | 662d0f7165318a9a2a8fcf00c4672eac8f136ba4 /intern/cycles/render/integrator.cpp | |
parent | 84b18162cf48bfb9a6a16fcad5faaa0c062d64fc (diff) |
Cycles: Add option to replace GI with AO approximation after certain amount of bounces
This is a speed up option which is mainly useful for viewport. Gives nice speedup in
the barbershop scene of 2x when replacing GI with AO after 2nd bounce without loosing
too much details.
Reviewers: brecht
Subscribers: eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D2383
Diffstat (limited to 'intern/cycles/render/integrator.cpp')
-rw-r--r-- | intern/cycles/render/integrator.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp index a9a33d2e789..41e1dae2745 100644 --- a/intern/cycles/render/integrator.cpp +++ b/intern/cycles/render/integrator.cpp @@ -43,6 +43,8 @@ NODE_DEFINE(Integrator) SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7); SOCKET_BOOLEAN(transparent_shadows, "Transparent Shadows", false); + SOCKET_INT(ao_bounces, "AO Bounces", 0); + SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024); SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f); @@ -111,6 +113,13 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene kintegrator->transparent_max_bounce = transparent_max_bounce + 1; kintegrator->transparent_min_bounce = transparent_min_bounce + 1; + if(ao_bounces == 0) { + kintegrator->ao_bounces = INT_MAX; + } + else { + kintegrator->ao_bounces = ao_bounces - 1; + } + /* Transparent Shadows * We only need to enable transparent shadows, if we actually have * transparent shaders in the scene. Otherwise we can disable it |