diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-02-05 19:33:51 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-02-14 20:37:34 +0400 |
commit | 2bf591762ad9817b0145acd9645041a495986370 (patch) | |
tree | 1a91a48c9574b8548a22f2bb092c1fa3cbe0f5e9 /intern/cycles/render/integrator.h | |
parent | 42946c37c789b5a57c45ff2637c79d194beb33d0 (diff) |
Cycles: equi-angular sampling for homogeneous volumes
This adds an option in the Volume Sampling panel, which helps rendering lamps
inside or near volumes with less noise. It can also increase noise though and
needs improvements to support MIS and heterogeneous volumes, but since it's
useful in some cases already (especially world volumes) it's there now.
Based on the code in the old branch by Stuart, with modifications by Thomas
and Brecht.
Differential Revision: https://developer.blender.org/D291
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r-- | intern/cycles/render/integrator.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h index 573b258af60..4a8240c3941 100644 --- a/intern/cycles/render/integrator.h +++ b/intern/cycles/render/integrator.h @@ -41,6 +41,7 @@ public: bool transparent_probalistic; bool transparent_shadows; + int volume_homogeneous_sampling; int volume_max_steps; float volume_step_size; |