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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-05 19:33:51 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-14 20:37:34 +0400
commit2bf591762ad9817b0145acd9645041a495986370 (patch)
tree1a91a48c9574b8548a22f2bb092c1fa3cbe0f5e9 /intern/cycles/render/integrator.h
parent42946c37c789b5a57c45ff2637c79d194beb33d0 (diff)
Cycles: equi-angular sampling for homogeneous volumes
This adds an option in the Volume Sampling panel, which helps rendering lamps inside or near volumes with less noise. It can also increase noise though and needs improvements to support MIS and heterogeneous volumes, but since it's useful in some cases already (especially world volumes) it's there now. Based on the code in the old branch by Stuart, with modifications by Thomas and Brecht. Differential Revision: https://developer.blender.org/D291
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r--intern/cycles/render/integrator.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h
index 573b258af60..4a8240c3941 100644
--- a/intern/cycles/render/integrator.h
+++ b/intern/cycles/render/integrator.h
@@ -41,6 +41,7 @@ public:
bool transparent_probalistic;
bool transparent_shadows;
+ int volume_homogeneous_sampling;
int volume_max_steps;
float volume_step_size;