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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-02 16:23:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-07 15:01:24 +0300
commit5e4bad2c00e466bfc013f8ad9edac7ad66938001 (patch)
treea7716ddeafa78a0ab0ec64d0596488ff65153ebe /intern/cycles/render/integrator.h
parentd1752167a9fd86403b7c197fff933ebf718065bd (diff)
Cycles: remove option to disable transparent shadows globally.
We already detect this automatically based on shading nodes and per shader settings, and performance of this option is ok now all devices. Differential Revision: https://developer.blender.org/D2767
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r--intern/cycles/render/integrator.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h
index ce5651ec823..3cb430d72b4 100644
--- a/intern/cycles/render/integrator.h
+++ b/intern/cycles/render/integrator.h
@@ -39,7 +39,6 @@ public:
int max_volume_bounce;
int transparent_max_bounce;
- bool transparent_shadows;
int ao_bounces;