diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/render/integrator.h | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r-- | intern/cycles/render/integrator.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h index b7d0c48131f..5bab4470089 100644 --- a/intern/cycles/render/integrator.h +++ b/intern/cycles/render/integrator.h @@ -27,8 +27,19 @@ class Scene; class Integrator { public: - int minbounce; - int maxbounce; + int min_bounce; + int max_bounce; + + int max_diffuse_bounce; + int max_glossy_bounce; + int max_transmission_bounce; + bool probalistic_termination; + + int transparent_min_bounce; + int transparent_max_bounce; + bool transparent_probalistic; + bool transparent_shadows; + bool no_caustics; float blur_caustics; bool need_update; |