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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-01 19:53:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-01 19:53:36 +0400
commitdf625253ac0dec5be70701e2694c1e0358343fbf (patch)
tree10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/render/integrator.h
parent1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff)
Cycles:
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r--intern/cycles/render/integrator.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h
index b7d0c48131f..5bab4470089 100644
--- a/intern/cycles/render/integrator.h
+++ b/intern/cycles/render/integrator.h
@@ -27,8 +27,19 @@ class Scene;
class Integrator {
public:
- int minbounce;
- int maxbounce;
+ int min_bounce;
+ int max_bounce;
+
+ int max_diffuse_bounce;
+ int max_glossy_bounce;
+ int max_transmission_bounce;
+ bool probalistic_termination;
+
+ int transparent_min_bounce;
+ int transparent_max_bounce;
+ bool transparent_probalistic;
+ bool transparent_shadows;
+
bool no_caustics;
float blur_caustics;
bool need_update;