diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/render/integrator.h | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r-- | intern/cycles/render/integrator.h | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h deleted file mode 100644 index 468971986c5..00000000000 --- a/intern/cycles/render/integrator.h +++ /dev/null @@ -1,113 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __INTEGRATOR_H__ -#define __INTEGRATOR_H__ - -#include "kernel/kernel_types.h" - -#include "device/device_denoise.h" /* For the parameters and type enum. */ -#include "graph/node.h" -#include "integrator/adaptive_sampling.h" - -CCL_NAMESPACE_BEGIN - -class Device; -class DeviceScene; -class Scene; - -class Integrator : public Node { - public: - NODE_DECLARE - - NODE_SOCKET_API(int, min_bounce) - NODE_SOCKET_API(int, max_bounce) - - NODE_SOCKET_API(int, max_diffuse_bounce) - NODE_SOCKET_API(int, max_glossy_bounce) - NODE_SOCKET_API(int, max_transmission_bounce) - NODE_SOCKET_API(int, max_volume_bounce) - - NODE_SOCKET_API(int, transparent_min_bounce) - NODE_SOCKET_API(int, transparent_max_bounce) - - NODE_SOCKET_API(int, ao_bounces) - NODE_SOCKET_API(float, ao_factor) - NODE_SOCKET_API(float, ao_distance) - NODE_SOCKET_API(float, ao_additive_factor) - - NODE_SOCKET_API(int, volume_max_steps) - NODE_SOCKET_API(float, volume_step_rate) - - NODE_SOCKET_API(bool, caustics_reflective) - NODE_SOCKET_API(bool, caustics_refractive) - NODE_SOCKET_API(float, filter_glossy) - - NODE_SOCKET_API(int, seed) - - NODE_SOCKET_API(float, sample_clamp_direct) - NODE_SOCKET_API(float, sample_clamp_indirect) - NODE_SOCKET_API(bool, motion_blur) - - /* Maximum number of samples, beyond which we are likely to run into - * precision issues for sampling patterns. */ - static const int MAX_SAMPLES = (1 << 24); - - NODE_SOCKET_API(int, aa_samples) - NODE_SOCKET_API(int, start_sample) - - NODE_SOCKET_API(float, light_sampling_threshold) - - NODE_SOCKET_API(bool, use_adaptive_sampling) - NODE_SOCKET_API(int, adaptive_min_samples) - NODE_SOCKET_API(float, adaptive_threshold) - - NODE_SOCKET_API(SamplingPattern, sampling_pattern) - - NODE_SOCKET_API(bool, use_denoise); - NODE_SOCKET_API(DenoiserType, denoiser_type); - NODE_SOCKET_API(int, denoise_start_sample); - NODE_SOCKET_API(bool, use_denoise_pass_albedo); - NODE_SOCKET_API(bool, use_denoise_pass_normal); - NODE_SOCKET_API(DenoiserPrefilter, denoiser_prefilter); - - enum : uint32_t { - AO_PASS_MODIFIED = (1 << 0), - OBJECT_MANAGER = (1 << 1), - - /* tag everything in the manager for an update */ - UPDATE_ALL = ~0u, - - UPDATE_NONE = 0u, - }; - - Integrator(); - ~Integrator(); - - void device_update(Device *device, DeviceScene *dscene, Scene *scene); - void device_free(Device *device, DeviceScene *dscene, bool force_free = false); - - void tag_update(Scene *scene, uint32_t flag); - - uint get_kernel_features() const; - - AdaptiveSampling get_adaptive_sampling() const; - DenoiseParams get_denoise_params() const; -}; - -CCL_NAMESPACE_END - -#endif /* __INTEGRATOR_H__ */ |