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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-25 00:23:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-25 00:53:09 +0300
commit34fe3f9c069fc93fde5ec5bafcdfb9294348b58f (patch)
treec227512b4ad25813f2590c8d77f35f6ec05a5317 /intern/cycles/render/light.cpp
parentfe253389e027c2da3a0d4ad7304f360be64e27e5 (diff)
Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE.
It's unlikely the driver can do useful optimizations with this, and if we sum multiple samples we are reading from the memory anyway.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index b3804f34963..2ce65ec055f 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -37,7 +37,7 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res
int height = res;
device_vector<uint4> d_input(device, "background_input", MEM_READ_ONLY);
- device_vector<float4> d_output(device, "background_output", MEM_WRITE_ONLY);
+ device_vector<float4> d_output(device, "background_output", MEM_READ_WRITE);
uint4 *d_input_data = d_input.alloc(width*height);