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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 00:23:16 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 00:53:09 +0300 |
commit | 34fe3f9c069fc93fde5ec5bafcdfb9294348b58f (patch) | |
tree | c227512b4ad25813f2590c8d77f35f6ec05a5317 /intern/cycles/render/light.cpp | |
parent | fe253389e027c2da3a0d4ad7304f360be64e27e5 (diff) |
Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE.
It's unlikely the driver can do useful optimizations with this, and if
we sum multiple samples we are reading from the memory anyway.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r-- | intern/cycles/render/light.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index b3804f34963..2ce65ec055f 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -37,7 +37,7 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res int height = res; device_vector<uint4> d_input(device, "background_input", MEM_READ_ONLY); - device_vector<float4> d_output(device, "background_output", MEM_WRITE_ONLY); + device_vector<float4> d_output(device, "background_output", MEM_READ_WRITE); uint4 *d_input_data = d_input.alloc(width*height); |