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authorBrecht Van Lommel <brecht@blender.org>2020-06-02 08:14:25 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-02 09:08:52 +0300
commit59e793d3bdb6a49eb9b7e0bae51d0bb776d3de86 (patch)
treed4155611fe77e4c33bc4c0c075b2ff92c82dfe16 /intern/cycles/render/light.cpp
parenta8907e409a2feea5a004912c02fcec537040cf3e (diff)
Cycles: add missing light angle for distant lights in XML reading
Contributed by howetuft. Differential Revision: https://developer.blender.org/D7891
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index cd19b03ac53..f6979172dc8 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -120,6 +120,7 @@ NODE_DEFINE(Light)
SOCKET_VECTOR(dir, "Dir", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_FLOAT(size, "Size", 0.0f);
+ SOCKET_FLOAT(angle, "Angle", 0.0f);
SOCKET_VECTOR(axisu, "Axis U", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_FLOAT(sizeu, "Size U", 1.0f);