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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-19 02:36:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-19 02:36:12 +0400
commit3ce32c3fec896f6e5b71197ec949ea60f97e6a15 (patch)
treed980c233c1d22f3b382a048eb0f4d84129455c1d /intern/cycles/render/light.cpp
parent361ffc5784c9eeaf2f213aacc6875fb1d2ac1ad1 (diff)
Fix small code issue pointed out by nico_ga, was doing negation on unsigned type,
didn't seem to break anything though.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 74943fd0ff7..c8206365373 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -109,7 +109,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
/* triangles */
size_t offset = 0;
- size_t j = 0;
+ int j = 0;
foreach(Object *object, scene->objects) {
Mesh *mesh = object->mesh;
@@ -128,7 +128,10 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
/* sum area */
if(have_emission) {
Transform tfm = object->tfm;
- int object_id = (mesh->transform_applied)? -j-1: j;
+ int object_id = j;
+
+ if(mesh->transform_applied)
+ object_id = ~object_id;
for(size_t i = 0; i < mesh->triangles.size(); i++) {
Shader *shader = scene->shaders[mesh->shader[i]];
@@ -161,9 +164,9 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(!multi_light) {
float lightarea = (totarea > 0.0f)? totarea/scene->lights.size(): 1.0f;
- for(size_t i = 0; i < scene->lights.size(); i++, offset++) {
+ for(int i = 0; i < scene->lights.size(); i++, offset++) {
distribution[offset].x = totarea;
- distribution[offset].y = __int_as_float(-i-1);
+ distribution[offset].y = __int_as_float(~(int)i);
distribution[offset].z = 1.0f;
distribution[offset].w = scene->lights[i]->size;
totarea += lightarea;