Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-03 16:09:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-03 16:09:09 +0400
commitbf25f1ea96d01b513907cf3067e8e2dd3c7e41b4 (patch)
tree822c28fa6ecf5e08c051e5eb7a05f6bc6e2e8742 /intern/cycles/render/light.cpp
parent57cf48e7c6fd04f864072c21433a822907774f78 (diff)
Cycles Hair: refactoring to store curves with the index of the first key and the
number of keys in the curve, rather than curve segments with the indices of two keys. ShaderData.segment now stores the segment number in the curve.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp73
1 files changed, 41 insertions, 32 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index cab6008dd7c..c8e3e94ec98 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -171,13 +171,14 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
num_triangles++;
}
- /* disabled for strands*/
- /*for(size_t i = 0; i < mesh->curve_segments.size(); i++) {
- * Shader *shader = scene->shaders[mesh->curve_segments[i].shader];
- *
- * if(shader->sample_as_light && shader->has_surface_emission)
- * num_curve_segments++;
- }*/
+ /* disabled for curves */
+#if 0
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ Shader *shader = scene->shaders[curve.shader];
+
+ if(shader->sample_as_light && shader->has_surface_emission)
+ num_curve_segments += curve.num_segments();
+#endif
}
}
@@ -225,7 +226,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(shader->sample_as_light && shader->has_surface_emission) {
distribution[offset].x = totarea;
distribution[offset].y = __int_as_float(i + mesh->tri_offset);
- distribution[offset].z = 1.0f;
+ distribution[offset].z = __int_as_float(~0);
distribution[offset].w = __int_as_float(object_id);
offset++;
@@ -245,30 +246,38 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
}
/*sample as light disabled for strands*/
- /*for(size_t i = 0; i < mesh->curve_segments.size(); i++) {
- * Shader *shader = scene->shaders[mesh->curve_segments[i].shader];
- *
- * if(shader->sample_as_light && shader->has_surface_emission) {
- * distribution[offset].x = totarea;
- * distribution[offset].y = __int_as_float(i + mesh->curveseg_offset);
- * distribution[offset].z = 0.0f;
- * distribution[offset].w = __int_as_float(object_id);
- * offset++;
- *
- * Mesh::CurveSeg s = mesh->curve_segments[i];
- * float3 p1 = mesh->curve_keys[s.v[0]].loc;
- * float r1 = mesh->curve_keys[s.v[0]].radius;
- * float3 p2 = mesh->curve_keys[s.v[1]].loc;
- * float r2 = mesh->curve_keys[s.v[1]].radius;
- *
- * if(!transform_applied) {
- * p1 = transform_point(&tfm, p1);
- * p2 = transform_point(&tfm, p2);
- * }
- *
- * totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
- * }
- }*/
+#if 0
+ size_t i = 0;
+
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ Shader *shader = scene->shaders[curve.shader];
+ int first_key = curve.first_key;
+
+ if(shader->sample_as_light && shader->has_surface_emission) {
+ for(int j = 0; j < curve.num_segments(); j++) {
+ distribution[offset].x = totarea;
+ distribution[offset].y = __int_as_float(i + mesh->curve_offset); // XXX fix kernel code
+ distribution[offset].z = __int_as_float(j);
+ distribution[offset].w = __int_as_float(object_id);
+ offset++;
+
+ float3 p1 = mesh->curve_keys[first_key + j].loc;
+ float r1 = mesh->curve_keys[first_key + j].radius;
+ float3 p2 = mesh->curve_keys[first_key + j + 1].loc;
+ float r2 = mesh->curve_keys[first_key + j + 1].radius;
+
+ if(!transform_applied) {
+ p1 = transform_point(&tfm, p1);
+ p2 = transform_point(&tfm, p2);
+ }
+
+ totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
+ }
+ }
+
+ i++;
+ }
+#endif
}
if(progress.get_cancel()) return;