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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-06-06 16:40:09 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-06-06 17:39:04 +0400 |
commit | e4e58d46128dc7fe4fb9b881d73b38173f00f5c3 (patch) | |
tree | cc38ac39838bec84d28de396374ba022139a8aa2 /intern/cycles/render/light.cpp | |
parent | 553264ff8e20484d0b91bb468f56aa1b7144f7aa (diff) |
Fix T40370: cycles CUDA baking timeout with high number of AA samples.
Now baking does one AA sample at a time, just like final render. There is
also some code for shader antialiasing that solves T40369 but it is disabled
for now because there may be unpredictable side effects.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r-- | intern/cycles/render/light.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 1325627ef05..9a0a7ead696 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -66,6 +66,7 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res main_task.shader_eval_type = SHADER_EVAL_BACKGROUND; main_task.shader_x = 0; main_task.shader_w = width*height; + main_task.num_samples = 1; main_task.get_cancel = function_bind(&Progress::get_cancel, &progress); /* disabled splitting for now, there's an issue with multi-GPU mem_copy_from */ |