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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-05 16:17:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-05 18:57:58 +0300 |
commit | fb99ea79f84b49bf3de2d80c14a08c9040dc4ac1 (patch) | |
tree | d60db0acb910c331aaf2f180c625cd8a77b00a29 /intern/cycles/render/light.cpp | |
parent | d8509b349d1d6219923615e7af81267bb6f06b68 (diff) |
Code refactor: split displace/background into separate kernels, remove luma.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r-- | intern/cycles/render/light.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 4adc00bc839..6a7f985b756 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -60,6 +60,7 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res device->mem_alloc("shade_background_pixels_input", d_input, MEM_READ_ONLY); device->mem_copy_to(d_input); device->mem_alloc("shade_background_pixels_output", d_output, MEM_WRITE_ONLY); + device->mem_zero(d_output); DeviceTask main_task(DeviceTask::SHADER); main_task.shader_input = d_input.device_pointer; |