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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-21 00:31:13 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-24 02:03:59 +0300
commit7ad9333fad25b9a7cabea0d659eaf724f89912c8 (patch)
tree4fa0d78c9659dd842852420bd1d8b8f8925a0c2f /intern/cycles/render/light.cpp
parentae41f38f78f8c54f92cf34dd88e35948e19aed55 (diff)
Code refactor: store device/interp/extension/type in each device_memory.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index bb73ebd7e41..9664e1310d5 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -36,8 +36,8 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res
int width = res;
int height = res;
- device_vector<uint4> d_input;
- device_vector<float4> d_output;
+ device_vector<uint4> d_input(device, "background_input", MEM_READ_ONLY);
+ device_vector<float4> d_output(device, "background_output", MEM_WRITE_ONLY);
uint4 *d_input_data = d_input.resize(width*height);
@@ -57,9 +57,9 @@ static void shade_background_pixels(Device *device, DeviceScene *dscene, int res
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
- device->mem_alloc("shade_background_pixels_input", d_input, MEM_READ_ONLY);
+ device->mem_alloc(d_input);
device->mem_copy_to(d_input);
- device->mem_alloc("shade_background_pixels_output", d_output, MEM_WRITE_ONLY);
+ device->mem_alloc(d_output);
device->mem_zero(d_output);
DeviceTask main_task(DeviceTask::SHADER);
@@ -451,7 +451,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
kfilm->pass_shadow_scale *= (float)(num_lights - num_background_lights)/(float)num_lights;
/* CDF */
- device->tex_alloc("__light_distribution", dscene->light_distribution);
+ device->tex_alloc(dscene->light_distribution);
/* Portals */
if(num_portals > 0) {
@@ -611,8 +611,8 @@ void LightManager::device_update_background(Device *device,
VLOG(2) << "Background MIS build time " << time_dt() - time_start << "\n";
/* update device */
- device->tex_alloc("__light_background_marginal_cdf", dscene->light_background_marginal_cdf);
- device->tex_alloc("__light_background_conditional_cdf", dscene->light_background_conditional_cdf);
+ device->tex_alloc(dscene->light_background_marginal_cdf);
+ device->tex_alloc(dscene->light_background_conditional_cdf);
}
void LightManager::device_update_points(Device *device,
@@ -813,7 +813,7 @@ void LightManager::device_update_points(Device *device,
VLOG(1) << "Number of lights without contribution: "
<< num_scene_lights - light_index;
- device->tex_alloc("__light_data", dscene->light_data);
+ device->tex_alloc(dscene->light_data);
}
void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)