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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-24 15:36:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-24 15:36:18 +0300
commit658a9c6cf5228efafd9e7b8d5282f09019f4c4f2 (patch)
tree05815144ef68abe6d983bd9c8d282406cea074e8 /intern/cycles/render/light.cpp
parente92e90c30e148bf216fbf9829cdc4a7058cfd6f8 (diff)
Cycles: Cleanup, style
I wouldn't mind changing style to have space after keyword, but there was no official code style change proposed.
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index da29e1a255a..3580f4a8eeb 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -548,7 +548,7 @@ void LightManager::device_update_background(Device *device,
/* get the resolution from the light's size (we stuff it in there) */
int2 res = make_int2(background_light->map_resolution, background_light->map_resolution/2);
/* If the resolution isn't set manually, try to find an environment texture. */
- if (res.x == 0) {
+ if(res.x == 0) {
Shader *shader = (scene->background->shader) ? scene->background->shader : scene->default_background;
foreach(ShaderNode *node, shader->graph->nodes) {
if(node->type == EnvironmentTextureNode::node_type) {
@@ -560,12 +560,12 @@ void LightManager::device_update_background(Device *device,
}
}
}
- if (res.x > 0 && res.y > 0) {
+ if(res.x > 0 && res.y > 0) {
VLOG(2) << "Automatically set World MIS resolution to " << res.x << " by " << res.y << "\n";
}
}
/* If it's still unknown, just use the default. */
- if (res.x == 0 || res.y == 0) {
+ if(res.x == 0 || res.y == 0) {
res = make_int2(1024, 512);
VLOG(2) << "Setting World MIS resolution to default\n";
}